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authorpeter1138 <peter1138@openttd.org>2009-03-04 08:02:16 +0000
committerpeter1138 <peter1138@openttd.org>2009-03-04 08:02:16 +0000
commitf0de54bc10d158bbb1ae58b628c0896a56880540 (patch)
treec01ea5ac1459d5c07f3332f8887c8df85fe37e54 /src/yapf/yapf_road.cpp
parent0682c1c46cce7b74231486a0b8507e6e7a9b4128 (diff)
downloadopenttd-f0de54bc10d158bbb1ae58b628c0896a56880540.tar.xz
(svn r15609) -Fix: Code style...
Diffstat (limited to 'src/yapf/yapf_road.cpp')
-rw-r--r--src/yapf/yapf_road.cpp48
1 files changed, 36 insertions, 12 deletions
diff --git a/src/yapf/yapf_road.cpp b/src/yapf/yapf_road.cpp
index ed0be31f1..df70ffce7 100644
--- a/src/yapf/yapf_road.cpp
+++ b/src/yapf/yapf_road.cpp
@@ -20,7 +20,10 @@ public:
protected:
/// to access inherited path finder
- Tpf& Yapf() {return *static_cast<Tpf*>(this);}
+ Tpf& Yapf()
+ {
+ return *static_cast<Tpf*>(this);
+ }
int SlopeCost(TileIndex tile, TileIndex next_tile, Trackdir trackdir)
{
@@ -51,12 +54,15 @@ protected:
switch (GetTileType(tile)) {
case MP_ROAD:
/* Increase the cost for level crossings */
- if (IsLevelCrossing(tile))
+ if (IsLevelCrossing(tile)) {
cost += Yapf().PfGetSettings().road_crossing_penalty;
+ }
break;
+
case MP_STATION:
- if (IsDriveThroughStopTile(tile))
+ if (IsDriveThroughStopTile(tile)) {
cost += Yapf().PfGetSettings().road_stop_penalty;
+ }
break;
default:
@@ -144,7 +150,10 @@ public:
typedef typename Node::Key Key; ///< key to hash tables
/// to access inherited path finder
- Tpf& Yapf() {return *static_cast<Tpf*>(this);}
+ Tpf& Yapf()
+ {
+ return *static_cast<Tpf*>(this);
+ }
/// Called by YAPF to detect if node ends in the desired destination
FORCEINLINE bool PfDetectDestination(Node& n)
@@ -190,7 +199,10 @@ public:
protected:
/// to access inherited path finder
- Tpf& Yapf() {return *static_cast<Tpf*>(this);}
+ Tpf& Yapf()
+ {
+ return *static_cast<Tpf*>(this);
+ }
public:
/// Called by YAPF to detect if node ends in the desired destination
@@ -246,7 +258,10 @@ public:
protected:
/// to access inherited path finder
- FORCEINLINE Tpf& Yapf() {return *static_cast<Tpf*>(this);}
+ FORCEINLINE Tpf& Yapf()
+ {
+ return *static_cast<Tpf*>(this);
+ }
public:
@@ -256,12 +271,16 @@ public:
inline void PfFollowNode(Node& old_node)
{
TrackFollower F(Yapf().GetVehicle());
- if (F.Follow(old_node.m_segment_last_tile, old_node.m_segment_last_td))
+ if (F.Follow(old_node.m_segment_last_tile, old_node.m_segment_last_td)) {
Yapf().AddMultipleNodes(&old_node, F);
+ }
}
/// return debug report character to identify the transportation type
- FORCEINLINE char TransportTypeChar() const {return 'r';}
+ FORCEINLINE char TransportTypeChar() const
+ {
+ return 'r';
+ }
static Trackdir stChooseRoadTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir)
{
@@ -433,14 +452,17 @@ uint YapfRoadVehDistanceToTile(const Vehicle *v, TileIndex tile)
PfnDistanceToTile pfnDistanceToTile = &CYapfRoad2::stDistanceToTile; // default: ExitDir, allow 90-deg
// check if non-default YAPF type should be used
- if (_settings_game.pf.yapf.disable_node_optimization)
+ if (_settings_game.pf.yapf.disable_node_optimization) {
pfnDistanceToTile = &CYapfRoad1::stDistanceToTile; // Trackdir, allow 90-deg
+ }
// measure distance in YAPF units
uint dist = pfnDistanceToTile(v, tile);
// convert distance to tiles
- if (dist != UINT_MAX)
+ if (dist != UINT_MAX) {
dist = (dist + YAPF_TILE_LENGTH - 1) / YAPF_TILE_LENGTH;
+ }
+
return dist;
}
@@ -448,8 +470,9 @@ Depot *YapfFindNearestRoadDepot(const Vehicle *v)
{
TileIndex tile = v->tile;
Trackdir trackdir = GetVehicleTrackdir(v);
- if ((TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes)) & TrackdirToTrackdirBits(trackdir)) == 0)
+ if ((TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes)) & TrackdirToTrackdirBits(trackdir)) == 0) {
return NULL;
+ }
// handle the case when our vehicle is already in the depot tile
if (IsRoadDepotTile(tile)) {
@@ -462,8 +485,9 @@ Depot *YapfFindNearestRoadDepot(const Vehicle *v)
PfnFindNearestDepot pfnFindNearestDepot = &CYapfRoadAnyDepot2::stFindNearestDepot;
// check if non-default YAPF type should be used
- if (_settings_game.pf.yapf.disable_node_optimization)
+ if (_settings_game.pf.yapf.disable_node_optimization) {
pfnFindNearestDepot = &CYapfRoadAnyDepot1::stFindNearestDepot; // Trackdir, allow 90-deg
+ }
Depot *ret = pfnFindNearestDepot(v, tile, trackdir);
return ret;