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author | rubidium <rubidium@openttd.org> | 2009-01-10 00:31:47 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-01-10 00:31:47 +0000 |
commit | 11da45ee55957c243854cd78705d81543541c061 (patch) | |
tree | 29e703244d28f29c8634b2d30f42b34852fe74bc /src/yapf/yapf_road.cpp | |
parent | c3839648f75ebfdca2f7d95b7d6a2b29445ab1c2 (diff) | |
download | openttd-11da45ee55957c243854cd78705d81543541c061.tar.xz |
(svn r14949) -Cleanup: pointer coding style
Diffstat (limited to 'src/yapf/yapf_road.cpp')
-rw-r--r-- | src/yapf/yapf_road.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/yapf/yapf_road.cpp b/src/yapf/yapf_road.cpp index 6186f1ac1..ed0be31f1 100644 --- a/src/yapf/yapf_road.cpp +++ b/src/yapf/yapf_road.cpp @@ -363,13 +363,13 @@ public: return true; } - static Depot* stFindNearestDepot(const Vehicle* v, TileIndex tile, Trackdir td) + static Depot *stFindNearestDepot(const Vehicle *v, TileIndex tile, Trackdir td) { Tpf pf; return pf.FindNearestDepot(v, tile, td); } - FORCEINLINE Depot* FindNearestDepot(const Vehicle* v, TileIndex tile, Trackdir td) + FORCEINLINE Depot *FindNearestDepot(const Vehicle *v, TileIndex tile, Trackdir td) { // set origin and destination nodes Yapf().SetOrigin(tile, TrackdirToTrackdirBits(td)); @@ -383,7 +383,7 @@ public: Node *n = Yapf().GetBestNode(); TileIndex depot_tile = n->m_segment_last_tile; assert(IsRoadDepotTile(depot_tile)); - Depot* ret = GetDepotByTile(depot_tile); + Depot *ret = GetDepotByTile(depot_tile); return ret; } }; @@ -444,7 +444,7 @@ uint YapfRoadVehDistanceToTile(const Vehicle *v, TileIndex tile) return dist; } -Depot* YapfFindNearestRoadDepot(const Vehicle *v) +Depot *YapfFindNearestRoadDepot(const Vehicle *v) { TileIndex tile = v->tile; Trackdir trackdir = GetVehicleTrackdir(v); @@ -458,13 +458,13 @@ Depot* YapfFindNearestRoadDepot(const Vehicle *v) } // default is YAPF type 2 - typedef Depot* (*PfnFindNearestDepot)(const Vehicle*, TileIndex, Trackdir); + typedef Depot *(*PfnFindNearestDepot)(const Vehicle*, TileIndex, Trackdir); PfnFindNearestDepot pfnFindNearestDepot = &CYapfRoadAnyDepot2::stFindNearestDepot; // check if non-default YAPF type should be used if (_settings_game.pf.yapf.disable_node_optimization) pfnFindNearestDepot = &CYapfRoadAnyDepot1::stFindNearestDepot; // Trackdir, allow 90-deg - Depot* ret = pfnFindNearestDepot(v, tile, trackdir); + Depot *ret = pfnFindNearestDepot(v, tile, trackdir); return ret; } |