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authorfrosch <frosch@openttd.org>2011-07-02 12:58:37 +0000
committerfrosch <frosch@openttd.org>2011-07-02 12:58:37 +0000
commitc544dca5191112bf8a21acff36833c081d304291 (patch)
tree49342331be8f787edc274a11b3d987a814165be0 /src/window_type.h
parent1688470eb9b511990089eab1eec9f0ba3104d4c5 (diff)
downloadopenttd-c544dca5191112bf8a21acff36833c081d304291.tar.xz
(svn r22618) -Fix [FS#4653]: When changing difficulty settings over the network, do not just reopen the difficulty window if any game options window is opened; instead invalidate them properly.
Diffstat (limited to 'src/window_type.h')
-rw-r--r--src/window_type.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/window_type.h b/src/window_type.h
index fabcf2e62..d6ac42d0d 100644
--- a/src/window_type.h
+++ b/src/window_type.h
@@ -123,6 +123,7 @@ enum GameOptionsInvalidationData {
GOID_NEWGRF_RESCANNED, ///< NewGRFs were just rescanned.
GOID_NEWGRF_LIST_EDITED, ///< List of active NewGRFs is being edited.
GOID_NEWGRF_PRESET_LOADED, ///< A NewGRF preset was picked.
+ GOID_DIFFICULTY_CHANGED, ///< Difficulty settings were changed.
};
struct Window;