diff options
author | glx <glx@openttd.org> | 2020-03-07 19:34:50 +0100 |
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committer | Patric Stout <github@truebrain.nl> | 2021-01-10 14:07:17 +0100 |
commit | c0d7949d7c798285cc289bb9c76b4b155256456c (patch) | |
tree | 254d70ce418761c5b86f3844180c049a83daffa1 /src/window_gui.h | |
parent | 97d554feb175179c7af70f7d61cf56886b3090bd (diff) | |
download | openttd-c0d7949d7c798285cc289bb9c76b4b155256456c.tar.xz |
Fix: Don't use a timer for hundredth tick determination
Diffstat (limited to 'src/window_gui.h')
-rw-r--r-- | src/window_gui.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/window_gui.h b/src/window_gui.h index b03f5bbca..c792a6b28 100644 --- a/src/window_gui.h +++ b/src/window_gui.h @@ -691,7 +691,9 @@ public: virtual void OnGameTick() {} /** - * Called once every 100 (game) ticks. + * Called once every 100 (game) ticks, or once every 3s, whichever comes last. + * In normal game speed the frequency is 1 call every 100 ticks (can be more than 3s). + * In fast-forward the frequency is 1 call every ~3s (can be more than 100 ticks). */ virtual void OnHundredthTick() {} |