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authorrubidium <rubidium@openttd.org>2008-05-07 08:27:55 +0000
committerrubidium <rubidium@openttd.org>2008-05-07 08:27:55 +0000
commitca4349b5175daa0e7a06db1b95bda8e31908a176 (patch)
treedb34e37c500fb7772523ebaa68e22852bd6287e7 /src/window.cpp
parentfa8ab829e9372153edb17248ad974a8b4302f558 (diff)
downloadopenttd-ca4349b5175daa0e7a06db1b95bda8e31908a176.tar.xz
(svn r12984) -Codechange: some coding style in window.cpp.
Diffstat (limited to 'src/window.cpp')
-rw-r--r--src/window.cpp184
1 files changed, 74 insertions, 110 deletions
diff --git a/src/window.cpp b/src/window.cpp
index 346af1b9f..4e5df5f82 100644
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -101,9 +101,7 @@ void CDECL Window::SetWidgetsLoweredState(bool lowered_stat, int widgets, ...)
void Window::RaiseButtons()
{
- uint i;
-
- for (i = 0; i < this->widget_count; i++) {
+ for (uint i = 0; i < this->widget_count; i++) {
if (this->IsWidgetLowered(i)) {
this->RaiseWidget(i);
this->InvalidateWidget(i);
@@ -141,8 +139,6 @@ static void StartWindowSizing(Window *w);
static void DispatchLeftClickEvent(Window *w, int x, int y, bool double_click)
{
WindowEvent e;
- const Widget *wi;
-
e.we.click.pt.x = x;
e.we.click.pt.y = y;
e.event = double_click ? WE_DOUBLE_CLICK : WE_CLICK;
@@ -154,7 +150,7 @@ static void DispatchLeftClickEvent(Window *w, int x, int y, bool double_click)
/* don't allow any interaction if the button has been disabled */
if (w->IsWidgetDisabled(e.we.click.widget)) return;
- wi = &w->widget[e.we.click.widget];
+ const Widget *wi = &w->widget[e.we.click.widget];
if (wi->type & WWB_MASK) {
/* special widget handling for buttons*/
@@ -210,8 +206,7 @@ static void DispatchRightClickEvent(Window *w, int x, int y)
/* default tooltips handler? */
if (w->desc_flags & WDF_STD_TOOLTIPS) {
e.we.click.widget = GetWidgetFromPos(w, x, y);
- if (e.we.click.widget < 0)
- return; // exit if clicked outside of widgets
+ if (e.we.click.widget < 0) return; // exit if clicked outside of widgets
if (w->widget[e.we.click.widget].tooltips != 0) {
GuiShowTooltips(w->widget[e.we.click.widget].tooltips);
@@ -234,18 +229,16 @@ static void DispatchRightClickEvent(Window *w, int x, int y)
*/
static void DispatchMouseWheelEvent(Window *w, int widget, int wheel)
{
- const Widget *wi1, *wi2;
- Scrollbar *sb;
-
if (widget < 0) return;
- wi1 = &w->widget[widget];
- wi2 = &w->widget[widget + 1];
+ const Widget *wi1 = &w->widget[widget];
+ const Widget *wi2 = &w->widget[widget + 1];
/* The listbox can only scroll if scrolling was done on the scrollbar itself,
* or on the listbox (and the next item is (must be) the scrollbar)
* XXX - should be rewritten as a widget-dependent scroller but that's
* not happening until someone rewrites the whole widget-code */
+ Scrollbar *sb;
if ((sb = &w->vscroll, wi1->type == WWT_SCROLLBAR) || (sb = &w->vscroll2, wi1->type == WWT_SCROLL2BAR) ||
(sb = &w->vscroll2, wi2->type == WWT_SCROLL2BAR) || (sb = &w->vscroll, wi2->type == WWT_SCROLLBAR) ) {
@@ -536,18 +529,24 @@ void ChangeWindowOwner(PlayerID old_player, PlayerID new_player)
FOR_ALL_WINDOWS(wz) {
Window *w = *wz;
- if (w->caption_color != old_player) continue;
- if (w->window_class == WC_PLAYER_COLOR) continue;
- if (w->window_class == WC_FINANCES) continue;
- if (w->window_class == WC_STATION_LIST) continue;
- if (w->window_class == WC_TRAINS_LIST) continue;
- if (w->window_class == WC_ROADVEH_LIST) continue;
- if (w->window_class == WC_SHIPS_LIST) continue;
- if (w->window_class == WC_AIRCRAFT_LIST) continue;
- if (w->window_class == WC_BUY_COMPANY) continue;
- if (w->window_class == WC_COMPANY) continue;
+ if (w->caption_color != old_player) continue;
+
+ switch (w->window_class) {
+ case WC_PLAYER_COLOR:
+ case WC_FINANCES:
+ case WC_STATION_LIST:
+ case WC_TRAINS_LIST:
+ case WC_ROADVEH_LIST:
+ case WC_SHIPS_LIST:
+ case WC_AIRCRAFT_LIST:
+ case WC_BUY_COMPANY:
+ case WC_COMPANY:
+ continue;
- w->caption_color = new_player;
+ default:
+ w->caption_color = new_player;
+ break;
+ }
}
}
@@ -573,8 +572,16 @@ Window *BringWindowToFrontById(WindowClass cls, WindowNumber number)
static inline bool IsVitalWindow(const Window *w)
{
- WindowClass wc = w->window_class;
- return (wc == WC_MAIN_TOOLBAR || wc == WC_STATUS_BAR || wc == WC_NEWS_WINDOW || wc == WC_SEND_NETWORK_MSG);
+ switch (w->window_class) {
+ case WC_MAIN_TOOLBAR:
+ case WC_STATUS_BAR:
+ case WC_NEWS_WINDOW:
+ case WC_SEND_NETWORK_MSG:
+ return true;
+
+ default:
+ return false;
+ }
}
/** On clicking on a window, make it the frontmost window of all. However
@@ -587,7 +594,6 @@ static inline bool IsVitalWindow(const Window *w)
*/
static void BringWindowToFront(const Window *w)
{
- Window *tempz;
Window **wz = FindWindowZPosition(w);
Window **vz = _last_z_window;
@@ -599,7 +605,7 @@ static void BringWindowToFront(const Window *w)
if (wz == vz) return; // window is already in the right position
assert(wz < vz);
- tempz = *wz;
+ Window *tempz = *wz;
memmove(wz, wz + 1, (byte*)vz - (byte*)wz);
*vz = tempz;
@@ -658,9 +664,8 @@ void AssignWidgetToWindow(Window *w, const Widget *widget)
if (widget != NULL) {
uint index = 1;
- const Widget *wi;
- for (wi = widget; wi->type != WWT_LAST; wi++) index++;
+ for (const Widget *wi = widget; wi->type != WWT_LAST; wi++) index++;
w->widget = ReallocT(w->widget, index);
memcpy(w->widget, widget, sizeof(*w->widget) * index);
@@ -829,8 +834,7 @@ static bool IsGoodAutoPlace1(int left, int top, int width, int height, Point &po
int right = width + left;
int bottom = height + top;
- if (left < 0 || top < 22 || right > _screen.width || bottom > _screen.height)
- return false;
+ if (left < 0 || top < 22 || right > _screen.width || bottom > _screen.height) return false;
/* Make sure it is not obscured by any window. */
FOR_ALL_WINDOWS(wz) {
@@ -1038,11 +1042,8 @@ Window *AllocateWindowDesc(const WindowDesc *desc, void *data)
*/
Window *AllocateWindowDescFront(const WindowDesc *desc, int window_number, void *data)
{
- Window *w;
-
if (BringWindowToFrontById(desc->cls, window_number)) return NULL;
- w = LocalAllocateWindowDesc(desc, window_number, data);
- return w;
+ return LocalAllocateWindowDesc(desc, window_number, data);
}
/** Do a search for a window at specific coordinates. For this we start
@@ -1079,20 +1080,7 @@ void InitWindowSystem()
*/
void UnInitWindowSystem()
{
- Window **wz;
-
-restart_search:
- /* Delete all windows, reset z-array.
- * When we find the window to delete, we need to restart the search
- * as deleting this window could cascade in deleting (many) others
- * anywhere in the z-array. We call DeleteWindow() so that it can properly
- * release own alloc'd memory, which otherwise could result in memleaks */
- FOR_ALL_WINDOWS(wz) {
- delete *wz;
- goto restart_search;
- }
-
- assert(_last_z_window == _z_windows);
+ while (_last_z_window != _z_windows) delete _z_windows[0];
}
/**
@@ -1110,11 +1098,10 @@ void ResetWindowSystem()
static void DecreaseWindowCounters()
{
- Window *w;
Window* const *wz;
for (wz = _last_z_window; wz != _z_windows;) {
- w = *--wz;
+ Window *w = *--wz;
/* Unclick scrollbar buttons if they are pressed. */
if (w->flags4 & (WF_SCROLL_DOWN | WF_SCROLL_UP)) {
w->flags4 &= ~(WF_SCROLL_DOWN | WF_SCROLL_UP);
@@ -1124,9 +1111,9 @@ static void DecreaseWindowCounters()
}
for (wz = _last_z_window; wz != _z_windows;) {
- w = *--wz;
+ Window *w = *--wz;
- if (w->flags4&WF_TIMEOUT_MASK && !(--w->flags4&WF_TIMEOUT_MASK)) {
+ if (w->flags4 & WF_TIMEOUT_MASK && !(--w->flags4 & WF_TIMEOUT_MASK)) {
CallWindowEventNP(w, WE_TIMEOUT);
if (w->desc_flags & WDF_UNCLICK_BUTTONS) w->RaiseButtons();
}
@@ -1140,14 +1127,12 @@ Window *GetCallbackWnd()
static void HandlePlacePresize()
{
- Window *w;
- WindowEvent e;
-
if (_special_mouse_mode != WSM_PRESIZE) return;
- w = GetCallbackWnd();
+ Window *w = GetCallbackWnd();
if (w == NULL) return;
+ WindowEvent e;
e.we.place.pt = GetTileBelowCursor();
if (e.we.place.pt.x == -1) {
_thd.selend.x = -1;
@@ -1160,17 +1145,14 @@ static void HandlePlacePresize()
static bool HandleDragDrop()
{
- Window *w;
- WindowEvent e;
-
if (_special_mouse_mode != WSM_DRAGDROP) return true;
-
if (_left_button_down) return false;
- w = GetCallbackWnd();
+ Window *w = GetCallbackWnd();
if (w != NULL) {
/* send an event in client coordinates. */
+ WindowEvent e;
e.event = WE_DRAGDROP;
e.we.dragdrop.pt.x = _cursor.pos.x - w->left;
e.we.dragdrop.pt.y = _cursor.pos.y - w->top;
@@ -1185,17 +1167,15 @@ static bool HandleDragDrop()
static bool HandlePopupMenu()
{
- Window *w;
- WindowEvent e;
-
if (!_popup_menu_active) return true;
- w = FindWindowById(WC_TOOLBAR_MENU, 0);
+ Window *w = FindWindowById(WC_TOOLBAR_MENU, 0);
if (w == NULL) {
_popup_menu_active = false;
return false;
}
+ WindowEvent e;
if (_left_button_down) {
e.event = WE_POPUPMENU_OVER;
e.we.popupmenu.pt = _cursor.pos;
@@ -1212,13 +1192,12 @@ static bool HandlePopupMenu()
static bool HandleMouseOver()
{
- WindowEvent e;
-
Window *w = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
/* We changed window, put a MOUSEOVER event to the last window */
if (_mouseover_last_w != NULL && _mouseover_last_w != w) {
/* Reset mouse-over coordinates of previous window */
+ WindowEvent e;
e.event = WE_MOUSEOVER;
e.we.mouseover.pt.x = -1;
e.we.mouseover.pt.y = -1;
@@ -1230,6 +1209,7 @@ static bool HandleMouseOver()
if (w != NULL) {
/* send an event in client coordinates. */
+ WindowEvent e;
e.event = WE_MOUSEOVER;
e.we.mouseover.pt.x = _cursor.pos.x - w->left;
e.we.mouseover.pt.y = _cursor.pos.y - w->top;
@@ -1254,14 +1234,13 @@ static bool HandleMouseOver()
*/
void ResizeWindow(Window *w, int x, int y)
{
- Widget *wi;
bool resize_height = false;
bool resize_width = false;
if (x == 0 && y == 0) return;
w->SetDirty();
- for (wi = w->widget; wi->type != WWT_LAST; wi++) {
+ for (Widget *wi = w->widget; wi->type != WWT_LAST; wi++) {
/* Isolate the resizing flags */
byte rsizeflag = GB(wi->display_flags, 0, 4);
@@ -1310,11 +1289,6 @@ static bool HandleWindowDragging()
if (w->flags4 & WF_DRAGGING) {
const Widget *t = &w->widget[1]; // the title bar ... ugh
- const Window *v;
- int x;
- int y;
- int nx;
- int ny;
/* Stop the dragging if the left mouse button was released */
if (!_left_button_down) {
@@ -1324,10 +1298,10 @@ static bool HandleWindowDragging()
w->SetDirty();
- x = _cursor.pos.x + _drag_delta.x;
- y = _cursor.pos.y + _drag_delta.y;
- nx = x;
- ny = y;
+ int x = _cursor.pos.x + _drag_delta.x;
+ int y = _cursor.pos.y + _drag_delta.y;
+ int nx = x;
+ int ny = y;
if (_patches.window_snap_radius != 0) {
Window* const *vz;
@@ -1413,7 +1387,7 @@ static bool HandleWindowDragging()
ny = Clamp(ny, 0, _screen.height - 13);
/* Make sure the title bar isn't hidden by behind the main tool bar */
- v = FindWindowById(WC_MAIN_TOOLBAR, 0);
+ Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0);
if (v != NULL) {
int v_bottom = v->top + v->height;
int v_right = v->left + v->width;
@@ -1533,9 +1507,6 @@ static void StartWindowSizing(Window *w)
static bool HandleScrollbarScrolling()
{
Window* const *wz;
- int i;
- int pos;
- Scrollbar *sb;
/* Get out quickly if no item is being scrolled */
if (!_scrolling_scrollbar) return true;
@@ -1552,6 +1523,9 @@ static bool HandleScrollbarScrolling()
break;
}
+ int i;
+ Scrollbar *sb;
+
if (w->flags4 & WF_HSCROLL) {
sb = &w->hscroll;
i = _cursor.pos.x - _cursorpos_drag_start.x;
@@ -1564,7 +1538,7 @@ static bool HandleScrollbarScrolling()
}
/* Find the item we want to move to and make sure it's inside bounds. */
- pos = min(max(0, i + _scrollbar_start_pos) * sb->count / _scrollbar_size, max(0, sb->count - sb->cap));
+ int pos = min(max(0, i + _scrollbar_start_pos) * sb->count / _scrollbar_size, max(0, sb->count - sb->cap));
if (pos != sb->pos) {
sb->pos = pos;
w->SetDirty();
@@ -1580,13 +1554,12 @@ static bool HandleScrollbarScrolling()
static bool HandleViewportScroll()
{
WindowEvent e;
- Window *w;
bool scrollwheel_scrolling = _patches.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
if (!_scrolling_viewport) return true;
- w = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
+ Window *w = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
if (!(_right_button_down || scrollwheel_scrolling) || w == NULL) {
_cursor.fix_at = false;
@@ -1637,7 +1610,6 @@ static bool HandleViewportScroll()
static bool MaybeBringWindowToFront(const Window *w)
{
bool bring_to_front = false;
- Window * const *wz;
if (w->window_class == WC_MAIN_WINDOW ||
IsVitalWindow(w) ||
@@ -1646,7 +1618,7 @@ static bool MaybeBringWindowToFront(const Window *w)
return true;
}
- wz = FindWindowZPosition(w);
+ Window * const *wz = FindWindowZPosition(w);
for (Window * const *uz = wz; ++uz != _last_z_window;) {
Window *u = *uz;
@@ -1835,11 +1807,6 @@ static int _input_events_this_tick = 0;
*/
static void HandleAutoscroll()
{
- Window *w;
- ViewPort *vp;
- int x = _cursor.pos.x;
- int y = _cursor.pos.y;
-
if (_input_events_this_tick != 0) {
/* HandleAutoscroll is called only once per GameLoop() - so we can clear the counter here */
_input_events_this_tick = 0;
@@ -1848,12 +1815,15 @@ static void HandleAutoscroll()
}
if (_patches.autoscroll && _game_mode != GM_MENU && !IsGeneratingWorld()) {
- w = FindWindowFromPt(x, y);
+ int x = _cursor.pos.x;
+ int y = _cursor.pos.y;
+ Window *w = FindWindowFromPt(x, y);
if (w == NULL || w->flags4 & WF_DISABLE_VP_SCROLL) return;
- vp = IsPtInWindowViewport(w, x, y);
+ ViewPort *vp = IsPtInWindowViewport(w, x, y);
if (vp != NULL) {
x -= vp->left;
y -= vp->top;
+
/* here allows scrolling in both x and y axis */
#define scrollspeed 3
if (x - 15 < 0) {
@@ -1886,11 +1856,6 @@ extern bool VpHandlePlaceSizingDrag();
void MouseLoop(MouseClick click, int mousewheel)
{
- int x,y;
- Window *w;
- ViewPort *vp;
- bool scrollwheel_scrolling = _patches.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
-
DecreaseWindowCounters();
HandlePlacePresize();
UpdateTileSelection();
@@ -1902,15 +1867,16 @@ void MouseLoop(MouseClick click, int mousewheel)
if (!HandleViewportScroll()) return;
if (!HandleMouseOver()) return;
- x = _cursor.pos.x;
- y = _cursor.pos.y;
-
+ bool scrollwheel_scrolling = _patches.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
if (click == MC_NONE && mousewheel == 0 && !scrollwheel_scrolling) return;
- w = FindWindowFromPt(x, y);
+ int x = _cursor.pos.x;
+ int y = _cursor.pos.y;
+ Window *w = FindWindowFromPt(x, y);
if (w == NULL) return;
+
if (!MaybeBringWindowToFront(w)) return;
- vp = IsPtInWindowViewport(w, x, y);
+ ViewPort *vp = IsPtInWindowViewport(w, x, y);
/* Don't allow any action in a viewport if either in menu of in generating world */
if (vp != NULL && (_game_mode == GM_MENU || IsGeneratingWorld())) return;
@@ -1985,8 +1951,6 @@ void HandleMouseEvents()
static int double_click_time = 0;
static int double_click_x = 0;
static int double_click_y = 0;
- MouseClick click;
- int mousewheel;
/*
* During the generation of the world, there might be
@@ -2000,7 +1964,7 @@ void HandleMouseEvents()
if (!IsGeneratingWorld()) _current_player = _local_player;
/* Mouse event? */
- click = MC_NONE;
+ MouseClick click = MC_NONE;
if (_left_button_down && !_left_button_clicked) {
click = MC_LEFT;
if (double_click_time != 0 && _realtime_tick - double_click_time < TIME_BETWEEN_DOUBLE_CLICK &&
@@ -2019,7 +1983,7 @@ void HandleMouseEvents()
_input_events_this_tick++;
}
- mousewheel = 0;
+ int mousewheel = 0;
if (_cursor.wheel) {
mousewheel = _cursor.wheel;
_cursor.wheel = 0;