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authortruelight <truelight@openttd.org>2007-03-06 20:59:52 +0000
committertruelight <truelight@openttd.org>2007-03-06 20:59:52 +0000
commitb3b14ac2ad46bf0d5455b54b5828f67676cae8d3 (patch)
tree589dd69d82d0ad95f4e1c72216940e55d6208cf8 /src/window.cpp
parent62c107558f4215cd6018e44a2c228a8bbc4174b3 (diff)
downloadopenttd-b3b14ac2ad46bf0d5455b54b5828f67676cae8d3.tar.xz
(svn r9034) -Codechange: renamed _pause to _pause_game, as some targets already have
a symbol called _pause (and therefor our variable conflicts with thatone. We shouldn't be using _ as global indicator.....)
Diffstat (limited to 'src/window.cpp')
-rw-r--r--src/window.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/window.cpp b/src/window.cpp
index 4bb43077f..dfb0c383e 100644
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -1673,7 +1673,7 @@ void MouseLoop(int click, int mousewheel)
// query button and place sign button work in pause mode
_cursor.sprite != SPR_CURSOR_QUERY &&
_cursor.sprite != SPR_CURSOR_SIGN &&
- _pause != 0 &&
+ _pause_game != 0 &&
!_cheats.build_in_pause.value) {
return;
}