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authorrubidium <rubidium@openttd.org>2008-05-29 15:13:28 +0000
committerrubidium <rubidium@openttd.org>2008-05-29 15:13:28 +0000
commit923e21129c94c36bb403e955a1f334ef34722e8b (patch)
tree59059f0a1aba0794fa770e8c9a19312e4ce300af /src/window.cpp
parent2a816fb685b373e38347f809bcdc7f2fdef0139c (diff)
downloadopenttd-923e21129c94c36bb403e955a1f334ef34722e8b.tar.xz
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
Diffstat (limited to 'src/window.cpp')
-rw-r--r--src/window.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/window.cpp b/src/window.cpp
index 3a150f059..52538c877 100644
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -1219,11 +1219,11 @@ static bool HandleWindowDragging()
int nx = x;
int ny = y;
- if (_settings.gui.window_snap_radius != 0) {
+ if (_settings_client.gui.window_snap_radius != 0) {
Window* const *vz;
- int hsnap = _settings.gui.window_snap_radius;
- int vsnap = _settings.gui.window_snap_radius;
+ int hsnap = _settings_client.gui.window_snap_radius;
+ int vsnap = _settings_client.gui.window_snap_radius;
int delta;
FOR_ALL_WINDOWS(vz) {
@@ -1469,7 +1469,7 @@ static bool HandleScrollbarScrolling()
static bool HandleViewportScroll()
{
- bool scrollwheel_scrolling = _settings.gui.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
+ bool scrollwheel_scrolling = _settings_client.gui.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
if (!_scrolling_viewport) return true;
@@ -1489,7 +1489,7 @@ static bool HandleViewportScroll()
}
Point delta;
- if (_settings.gui.reverse_scroll) {
+ if (_settings_client.gui.reverse_scroll) {
delta.x = -_cursor.delta.x;
delta.y = -_cursor.delta.y;
} else {
@@ -1669,7 +1669,7 @@ static void HandleAutoscroll()
return;
}
- if (_settings.gui.autoscroll && _game_mode != GM_MENU && !IsGeneratingWorld()) {
+ if (_settings_client.gui.autoscroll && _game_mode != GM_MENU && !IsGeneratingWorld()) {
int x = _cursor.pos.x;
int y = _cursor.pos.y;
Window *w = FindWindowFromPt(x, y);
@@ -1771,7 +1771,7 @@ void MouseLoop(MouseClick click, int mousewheel)
if (!HandleMouseOver()) return;
if (!HandleKeyScrolling()) return;
- bool scrollwheel_scrolling = _settings.gui.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
+ bool scrollwheel_scrolling = _settings_client.gui.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
if (click == MC_NONE && mousewheel == 0 && !scrollwheel_scrolling) return;
int x = _cursor.pos.x;
@@ -1786,7 +1786,7 @@ void MouseLoop(MouseClick click, int mousewheel)
if (vp != NULL && (_game_mode == GM_MENU || IsGeneratingWorld())) return;
if (mousewheel != 0) {
- if (_settings.gui.scrollwheel_scrolling == 0) {
+ if (_settings_client.gui.scrollwheel_scrolling == 0) {
/* Send mousewheel event to window */
w->OnMouseWheel(mousewheel);
}
@@ -2117,7 +2117,7 @@ int PositionMainToolbar(Window *w)
w = FindWindowById(WC_MAIN_TOOLBAR, 0);
}
- switch (_settings.gui.toolbar_pos) {
+ switch (_settings_client.gui.toolbar_pos) {
case 1: w->left = (_screen.width - w->width) / 2; break;
case 2: w->left = _screen.width - w->width; break;
default: w->left = 0;