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author | frosch <frosch@openttd.org> | 2013-05-26 19:23:42 +0000 |
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committer | frosch <frosch@openttd.org> | 2013-05-26 19:23:42 +0000 |
commit | 56e4a8c4d63b19cb037ac1ba64c5a4d7fde4350b (patch) | |
tree | f3e5c225182fce7a451af4e09e943920e0f1cc3c /src/window.cpp | |
parent | b10a4f151aa534860dcc61ecf8cba7b3589e6281 (diff) | |
download | openttd-56e4a8c4d63b19cb037ac1ba64c5a4d7fde4350b.tar.xz |
(svn r25287) -Codechange: Keep a reference to the WindowDesc in the Window after construction.
Diffstat (limited to 'src/window.cpp')
-rw-r--r-- | src/window.cpp | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/src/window.cpp b/src/window.cpp index d223f5cfd..718d6b03a 100644 --- a/src/window.cpp +++ b/src/window.cpp @@ -1162,16 +1162,16 @@ static void BringWindowToFront(Window *w) * @pre If nested widgets are used (\a widget is \c NULL), #nested_root and #nested_array_size must be initialized. * In addition, #nested_array is either \c NULL, or already initialized. */ -void Window::InitializeData(const WindowDesc *desc, WindowNumber window_number) +void Window::InitializeData(WindowNumber window_number) { /* Set up window properties; some of them are needed to set up smallest size below */ - this->window_class = desc->cls; + this->window_class = this->window_desc->cls; this->SetWhiteBorder(); - if (desc->default_pos == WDP_CENTER) this->flags |= WF_CENTERED; + if (this->window_desc->default_pos == WDP_CENTER) this->flags |= WF_CENTERED; this->owner = INVALID_OWNER; this->nested_focus = NULL; this->window_number = window_number; - this->desc_flags = desc->flags; + this->desc_flags = this->window_desc->flags; this->OnInit(); /* Initialize nested widget tree. */ @@ -1489,23 +1489,22 @@ static Point LocalGetWindowPlacement(const WindowDesc *desc, int16 sm_width, int return pt; } -/* virtual */ Point Window::OnInitialPosition(const WindowDesc *desc, int16 sm_width, int16 sm_height, int window_number) +/* virtual */ Point Window::OnInitialPosition(int16 sm_width, int16 sm_height, int window_number) { - return LocalGetWindowPlacement(desc, sm_width, sm_height, window_number); + return LocalGetWindowPlacement(this->window_desc, sm_width, sm_height, window_number); } /** * Perform the first part of the initialization of a nested widget tree. * Construct a nested widget tree in #nested_root, and optionally fill the #nested_array array to provide quick access to the uninitialized widgets. * This is mainly useful for setting very basic properties. - * @param desc Window description. * @param fill_nested Fill the #nested_array (enabling is expensive!). * @note Filling the nested array requires an additional traversal through the nested widget tree, and is best performed by #FinishInitNested rather than here. */ -void Window::CreateNestedTree(const WindowDesc *desc, bool fill_nested) +void Window::CreateNestedTree(bool fill_nested) { int biggest_index = -1; - this->nested_root = MakeWindowNWidgetTree(desc->nwid_parts, desc->nwid_length, &biggest_index, &this->shade_select); + this->nested_root = MakeWindowNWidgetTree(this->window_desc->nwid_parts, this->window_desc->nwid_length, &biggest_index, &this->shade_select); this->nested_array_size = (uint)(biggest_index + 1); if (fill_nested) { @@ -1516,30 +1515,31 @@ void Window::CreateNestedTree(const WindowDesc *desc, bool fill_nested) /** * Perform the second part of the initialization of a nested widget tree. - * @param desc Window description. * @param window_number Number of the new window. */ -void Window::FinishInitNested(const WindowDesc *desc, WindowNumber window_number) +void Window::FinishInitNested(WindowNumber window_number) { - this->InitializeData(desc, window_number); - Point pt = this->OnInitialPosition(desc, this->nested_root->smallest_x, this->nested_root->smallest_y, window_number); + this->InitializeData(window_number); + Point pt = this->OnInitialPosition(this->nested_root->smallest_x, this->nested_root->smallest_y, window_number); this->InitializePositionSize(pt.x, pt.y, this->nested_root->smallest_x, this->nested_root->smallest_y); - this->FindWindowPlacementAndResize(desc->default_width, desc->default_height); + this->FindWindowPlacementAndResize(this->window_desc->default_width, this->window_desc->default_height); } /** * Perform complete initialization of the #Window with nested widgets, to allow use. - * @param desc Window description. * @param window_number Number of the new window. */ -void Window::InitNested(const WindowDesc *desc, WindowNumber window_number) +void Window::InitNested(WindowNumber window_number) { - this->CreateNestedTree(desc, false); - this->FinishInitNested(desc, window_number); + this->CreateNestedTree(false); + this->FinishInitNested(window_number); } -/** Empty constructor, initialization has been moved to #InitNested() called from the constructor of the derived class. */ -Window::Window() : scrolling_scrollbar(-1) +/** + * Empty constructor, initialization has been moved to #InitNested() called from the constructor of the derived class. + * @param desc The description of the window. + */ +Window::Window(WindowDesc *desc) : window_desc(desc), scrolling_scrollbar(-1) { } |