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authorrubidium <rubidium@openttd.org>2008-05-19 09:48:47 +0000
committerrubidium <rubidium@openttd.org>2008-05-19 09:48:47 +0000
commit27c38052b73615fa815272972df58daf0308307d (patch)
treead107e2b54965a8bc93dbd8dfc8a03260f20660d /src/window.cpp
parentfc29abf62113dd2545bdb5c05760e3539f6acf74 (diff)
downloadopenttd-27c38052b73615fa815272972df58daf0308307d.tar.xz
(svn r13185) -Codechange: remove everything related to the WindowProc callbacks.
Diffstat (limited to 'src/window.cpp')
-rw-r--r--src/window.cpp180
1 files changed, 3 insertions, 177 deletions
diff --git a/src/window.cpp b/src/window.cpp
index 4f5e1cc7a..0416d6a22 100644
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -48,169 +48,6 @@ bool _scrolling_viewport;
byte _special_mouse_mode;
-/**
- * Call the window event handler for handling event \a e.
- * This is a temporary helper functions that will be removed
- * once all windows that still rely on WindowEvent and
- * WindowEventCodes have been rewritten to use the 'OnXXX'
- * event handlers.
- * @param e Window event to handle
- */
-void Window::HandleWindowEvent(WindowEvent *e)
-{
- if (wndproc != NULL) wndproc(this, e);
-}
-
-void Window::OnPaint()
-{
- WindowEvent e;
- e.event = WE_PAINT;
- this->HandleWindowEvent(&e);
-}
-
-Window::EventState Window::OnKeyPress(uint16 key, uint16 keycode)
-{
- WindowEvent e;
- e.event = WE_KEYPRESS;
- e.we.keypress.key = key;
- e.we.keypress.keycode = keycode;
- e.we.keypress.cont = true;
- this->HandleWindowEvent(&e);
-
- return e.we.keypress.cont ? ES_NOT_HANDLED : ES_HANDLED;
-}
-
-Window::EventState Window::OnCTRLStateChange()
-{
- WindowEvent e;
- e.event = WE_CTRL_CHANGED;
- e.we.ctrl.cont = true;
- this->HandleWindowEvent(&e);
-
- return e.we.ctrl.cont ? ES_NOT_HANDLED : ES_HANDLED;
-}
-
-void Window::OnClick(Point pt, int widget)
-{
- WindowEvent e;
- e.event = WE_CLICK;
- e.we.click.pt = pt;
- e.we.click.widget = widget;
- this->HandleWindowEvent(&e);
-}
-
-void Window::OnMouseLoop()
-{
- WindowEvent e;
- e.event = WE_MOUSELOOP;
- this->HandleWindowEvent(&e);
-}
-
-void Window::OnTick()
-{
- WindowEvent e;
- e.event = WE_TICK;
- this->HandleWindowEvent(&e);
-}
-
-void Window::OnHundredthTick()
-{
- WindowEvent e;
- e.event = WE_100_TICKS;
- this->HandleWindowEvent(&e);
-}
-
-void Window::OnTimeout()
-{
- WindowEvent e;
- e.event = WE_TIMEOUT;
- this->HandleWindowEvent(&e);
-}
-
-void Window::OnResize(Point new_size, Point delta)
-{
- WindowEvent e;
- e.event = WE_RESIZE;
- e.we.sizing.size = new_size;
- e.we.sizing.diff = delta;
- this->HandleWindowEvent(&e);
-}
-
-void Window::OnDropdownSelect(int widget, int index)
-{
- WindowEvent e;
- e.event = WE_DROPDOWN_SELECT;
- e.we.dropdown.button = widget;
- e.we.dropdown.index = index;
- this->HandleWindowEvent(&e);
-}
-
-void Window::OnQueryTextFinished(char *str)
-{
- WindowEvent e;
- e.event = WE_ON_EDIT_TEXT;
- e.we.edittext.str = str;
- this->HandleWindowEvent(&e);
-}
-
-void Window::OnInvalidateData(int data)
-{
- WindowEvent e;
- e.event = WE_INVALIDATE_DATA;
- e.we.invalidate.data = data;
- this->HandleWindowEvent(&e);
-}
-
-void Window::OnPlaceObject(Point pt, TileIndex tile)
-{
- WindowEvent e;
- e.event = WE_PLACE_OBJ;
- e.we.place.pt = pt;
- e.we.place.tile = tile;
- this->HandleWindowEvent(&e);
-}
-
-void Window::OnPlaceObjectAbort()
-{
- WindowEvent e;
- e.event = WE_ABORT_PLACE_OBJ;
- this->HandleWindowEvent(&e);
-}
-
-
-void Window::OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt)
-{
- WindowEvent e;
- e.event = WE_PLACE_DRAG;
- e.we.place.select_method = select_method;
- e.we.place.select_proc = select_proc;
- e.we.place.pt = pt;
- this->HandleWindowEvent(&e);
-}
-
-void Window::OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile)
-{
- WindowEvent e;
- e.event = WE_PLACE_MOUSEUP;
- e.we.place.select_method = select_method;
- e.we.place.select_proc = select_proc;
- e.we.place.pt = pt;
- e.we.place.tile = end_tile;
- e.we.place.starttile = start_tile;
- this->HandleWindowEvent(&e);
-}
-
-void Window::OnPlacePresize(Point pt, TileIndex tile)
-{
- WindowEvent e;
- e.event = WE_PLACE_PRESIZE;
- e.we.place.pt = pt;
- e.we.place.tile = tile;
- this->HandleWindowEvent(&e);
-}
-
-
-
void CDECL Window::SetWidgetsDisabledState(bool disab_stat, int widgets, ...)
{
va_list wdg_list;
@@ -581,9 +418,6 @@ Window::~Window()
child = FindChildWindow(this);
}
- WindowEvent e;
- e.event = WE_DESTROY;
- this->HandleWindowEvent(&e);
if (this->viewport != NULL) DeleteWindowViewport(this);
this->SetDirty();
@@ -831,14 +665,13 @@ static void AssignWidgetToWindow(Window *w, const Widget *widget)
* @param y offset in pixels from the top of the screen
* @param min_width minimum width in pixels of the window
* @param min_height minimum height in pixels of the window
- * @param *proc see WindowProc function to call when any messages/updates happen to the window
* @param cls see WindowClass class of the window, used for identification and grouping
* @param *widget see Widget pointer to the window layout and various elements
* @param window_number number being assigned to the new window
* @return Window pointer of the newly created window
*/
void Window::Initialize(int x, int y, int min_width, int min_height,
- WindowProc *proc, WindowClass cls, const Widget *widget, int window_number)
+ WindowClass cls, const Widget *widget, int window_number)
{
/* We have run out of windows, close one and use that as the place for our new one */
if (_last_z_window == endof(_z_windows)) {
@@ -855,7 +688,6 @@ void Window::Initialize(int x, int y, int min_width, int min_height,
this->top = y;
this->width = min_width;
this->height = min_height;
- this->wndproc = proc;
AssignWidgetToWindow(this, widget);
this->resize.width = min_width;
this->resize.height = min_height;
@@ -884,10 +716,6 @@ void Window::Initialize(int x, int y, int min_width, int min_height,
*wz = this;
_last_z_window++;
-
- WindowEvent e;
- e.event = WE_CREATE;
- this->HandleWindowEvent(&e);
}
/**
@@ -969,7 +797,7 @@ void Window::FindWindowPlacementAndResize(const WindowDesc *desc)
*/
Window::Window(int x, int y, int width, int height, WindowClass cls, const Widget *widget)
{
- this->Initialize(x, y, width, height, NULL, cls, widget, 0);
+ this->Initialize(x, y, width, height, cls, widget, 0);
}
@@ -1161,10 +989,8 @@ static Point LocalGetWindowPlacement(const WindowDesc *desc, int window_number)
Window::Window(const WindowDesc *desc, WindowNumber window_number)
{
Point pt = LocalGetWindowPlacement(desc, window_number);
- this->Initialize(pt.x, pt.y, desc->minimum_width, desc->minimum_height, desc->proc, desc->cls, desc->widgets, window_number);
+ this->Initialize(pt.x, pt.y, desc->minimum_width, desc->minimum_height, desc->cls, desc->widgets, window_number);
this->desc_flags = desc->flags;
-
- if (desc->proc != NULL) this->FindWindowPlacementAndResize(desc->default_width, desc->default_height);
}
/** Do a search for a window at specific coordinates. For this we start