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authortruelight <truelight@openttd.org>2007-06-17 20:30:28 +0000
committertruelight <truelight@openttd.org>2007-06-17 20:30:28 +0000
commit003375d3755fe06227894e941b177491770c17fe (patch)
treee0105857aa1562ca3ca15a5e7df7e49bfc939456 /src/window.cpp
parentb0b4820387ec6f0214b43dc61b452fa73ca8a09a (diff)
downloadopenttd-003375d3755fe06227894e941b177491770c17fe.tar.xz
(svn r10190) -Codechange: merged renderer and blitter to one single class API: blitter
-Codechange: introduced a hierachy of blitters to avoid a lot of code duplication Note: this allows much easier adding other types of video-drivers, like OpenGL
Diffstat (limited to 'src/window.cpp')
-rw-r--r--src/window.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/window.cpp b/src/window.cpp
index bdc8a75f5..ecc18bd40 100644
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -17,6 +17,7 @@
#include "table/sprites.h"
#include "genworld.h"
#include "helpers.hpp"
+#include "blitter/factory.hpp"
/* delta between mouse cursor and upper left corner of dragged window */
static Point _drag_delta;
@@ -270,7 +271,7 @@ static void DrawOverlappedWindow(Window* const *wz, int left, int top, int right
dp->left = left - (*wz)->left;
dp->top = top - (*wz)->top;
dp->pitch = _screen.pitch;
- dp->dst_ptr = _screen.renderer->MoveTo(_screen.dst_ptr, left, top);
+ dp->dst_ptr = BlitterFactoryBase::GetCurrentBlitter()->MoveTo(_screen.dst_ptr, left, top);
dp->zoom = ZOOM_LVL_NORMAL;
CallWindowEventNP(*wz, WE_PAINT);
}