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authormichi_cc <michi_cc@openttd.org>2010-08-03 17:48:07 +0000
committermichi_cc <michi_cc@openttd.org>2010-08-03 17:48:07 +0000
commit4d927af48800f90c45cbc5300a510b61947066b8 (patch)
tree2ed591f5d5e9d3e1cc7b277dbaf11a53470597b9 /src/water_cmd.cpp
parentbd2f7e998c93d170e6fbf44ccdd01f95c24ce06f (diff)
downloadopenttd-4d927af48800f90c45cbc5300a510b61947066b8.tar.xz
(svn r20353) -Add: [NewGRF] Support for callback 0x147 ("add sprite offset") for canals.
Diffstat (limited to 'src/water_cmd.cpp')
-rw-r--r--src/water_cmd.cpp97
1 files changed, 65 insertions, 32 deletions
diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp
index 4f7310599..88f7442b5 100644
--- a/src/water_cmd.cpp
+++ b/src/water_cmd.cpp
@@ -507,8 +507,42 @@ static bool IsWateredTile(TileIndex tile, Direction from)
}
}
-static void DrawWaterEdges(SpriteID base, TileIndex tile)
+/**
+ * Draw a water sprite, potentially with a NewGRF-modified sprite offset.
+ * @param base Sprite base.
+ * @param offset Sprite offset.
+ * @param feature The type of sprite that is drawn.
+ * @param tile Tile index to draw.
+ */
+static void DrawWaterSprite(SpriteID base, uint offset, CanalFeature feature, TileIndex tile)
+{
+ if (base != SPR_FLAT_WATER_TILE) {
+ /* Only call offset callback if the sprite is NewGRF-provided. */
+ offset = GetCanalSpriteOffset(feature, tile, offset);
+ }
+ DrawGroundSprite(base + offset, PAL_NONE);
+}
+
+/**
+ * Draw canal or river edges.
+ * @param canal True if canal edges should be drawn, false for river edges.
+ * @param offset Sprite offset.
+ * @param tile Tile to draw.
+ */
+static void DrawWaterEdges(bool canal, uint offset, TileIndex tile)
{
+ CanalFeature feature;
+ SpriteID base = 0;
+ if (canal) {
+ feature = CF_DIKES;
+ base = GetCanalSprite(CF_DIKES, tile);
+ if (base == 0) base = SPR_CANAL_DIKES_BASE;
+ } else {
+ feature = CF_RIVER_EDGE;
+ base = GetCanalSprite(CF_RIVER_EDGE, tile);
+ if (base == 0) return; // Don't draw if no sprites provided.
+ }
+
uint wa;
/* determine the edges around with water. */
@@ -517,33 +551,33 @@ static void DrawWaterEdges(SpriteID base, TileIndex tile)
wa += IsWateredTile(TILE_ADDXY(tile, 1, 0), DIR_NE) << 2;
wa += IsWateredTile(TILE_ADDXY(tile, 0, -1), DIR_SE) << 3;
- if (!(wa & 1)) DrawGroundSprite(base, PAL_NONE);
- if (!(wa & 2)) DrawGroundSprite(base + 1, PAL_NONE);
- if (!(wa & 4)) DrawGroundSprite(base + 2, PAL_NONE);
- if (!(wa & 8)) DrawGroundSprite(base + 3, PAL_NONE);
+ if (!(wa & 1)) DrawWaterSprite(base, offset, feature, tile);
+ if (!(wa & 2)) DrawWaterSprite(base, offset + 1, feature, tile);
+ if (!(wa & 4)) DrawWaterSprite(base, offset + 2, feature, tile);
+ if (!(wa & 8)) DrawWaterSprite(base, offset + 3, feature, tile);
/* right corner */
switch (wa & 0x03) {
- case 0: DrawGroundSprite(base + 4, PAL_NONE); break;
- case 3: if (!IsWateredTile(TILE_ADDXY(tile, -1, 1), DIR_W)) DrawGroundSprite(base + 8, PAL_NONE); break;
+ case 0: DrawWaterSprite(base, offset + 4, feature, tile); break;
+ case 3: if (!IsWateredTile(TILE_ADDXY(tile, -1, 1), DIR_W)) DrawWaterSprite(base, offset + 8, feature, tile); break;
}
/* bottom corner */
switch (wa & 0x06) {
- case 0: DrawGroundSprite(base + 5, PAL_NONE); break;
- case 6: if (!IsWateredTile(TILE_ADDXY(tile, 1, 1), DIR_N)) DrawGroundSprite(base + 9, PAL_NONE); break;
+ case 0: DrawWaterSprite(base, offset + 5, feature, tile); break;
+ case 6: if (!IsWateredTile(TILE_ADDXY(tile, 1, 1), DIR_N)) DrawWaterSprite(base, offset + 9, feature, tile); break;
}
/* left corner */
switch (wa & 0x0C) {
- case 0: DrawGroundSprite(base + 6, PAL_NONE); break;
- case 12: if (!IsWateredTile(TILE_ADDXY(tile, 1, -1), DIR_E)) DrawGroundSprite(base + 10, PAL_NONE); break;
+ case 0: DrawWaterSprite(base, offset + 6, feature, tile); break;
+ case 12: if (!IsWateredTile(TILE_ADDXY(tile, 1, -1), DIR_E)) DrawWaterSprite(base, offset + 10, feature, tile); break;
}
/* upper corner */
switch (wa & 0x09) {
- case 0: DrawGroundSprite(base + 7, PAL_NONE); break;
- case 9: if (!IsWateredTile(TILE_ADDXY(tile, -1, -1), DIR_S)) DrawGroundSprite(base + 11, PAL_NONE); break;
+ case 0: DrawWaterSprite(base, offset + 7, feature, tile); break;
+ case 9: if (!IsWateredTile(TILE_ADDXY(tile, -1, -1), DIR_S)) DrawWaterSprite(base, offset + 11, feature, tile); break;
}
}
@@ -562,13 +596,9 @@ static void DrawCanalWater(TileIndex tile)
image = GetCanalSprite(CF_WATERSLOPE, tile);
if (image == 0) image = SPR_FLAT_WATER_TILE;
}
- DrawGroundSprite(image, PAL_NONE);
-
- /* Test for custom graphics, else use the default */
- SpriteID dikes_base = GetCanalSprite(CF_DIKES, tile);
- if (dikes_base == 0) dikes_base = SPR_CANAL_DIKES_BASE;
+ DrawWaterSprite(image, 0, CF_WATERSLOPE, tile);
- DrawWaterEdges(dikes_base, tile);
+ DrawWaterEdges(true, 0, tile);
}
struct LocksDrawTileStruct {
@@ -588,13 +618,15 @@ struct LocksDrawTileStruct {
* @param offset Additional sprite offset.
* @param palette Palette to use.
*/
-static void DrawWaterTileStruct(const TileInfo *ti, const WaterDrawTileStruct *wdts, SpriteID base, uint offset, PaletteID palette)
+static void DrawWaterTileStruct(const TileInfo *ti, const WaterDrawTileStruct *wdts, SpriteID base, uint offset, PaletteID palette, CanalFeature feature)
{
/* Don't draw if buildings are invisible. */
if (IsInvisibilitySet(TO_BUILDINGS)) return;
for (; wdts->delta_x != 0x80; wdts++) {
- AddSortableSpriteToDraw(base + wdts->image + offset, palette,
+ uint tile_offs = offset + wdts->image;
+ if (feature < CF_END) tile_offs = GetCanalSpriteOffset(feature, ti->tile, tile_offs);
+ AddSortableSpriteToDraw(base + tile_offs, palette,
ti->x + wdts->delta_x, ti->y + wdts->delta_y,
wdts->size_x, wdts->size_y,
wdts->size_z, ti->z + wdts->delta_z,
@@ -636,7 +668,7 @@ static void DrawWaterLock(const TileInfo *ti)
zoffs = ti->z > wdts[3].delta_y ? 24 : 0;
}
- DrawWaterTileStruct(ti, wdts, base, zoffs, PAL_NONE);
+ DrawWaterTileStruct(ti, wdts, base, zoffs, PAL_NONE, CF_LOCKS);
}
/** Draw a ship depot tile. */
@@ -644,13 +676,14 @@ static void DrawWaterDepot(const TileInfo *ti)
{
DrawWaterClassGround(ti);
/* Skip first entry in _shipdepot_display_seq as this is the ground sprite. */
- DrawWaterTileStruct(ti, _shipdepot_display_seq[GetSection(ti->tile)] + 1, 0, 0, COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile)));
+ DrawWaterTileStruct(ti, _shipdepot_display_seq[GetSection(ti->tile)] + 1, 0, 0, COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile)), CF_END);
}
static void DrawRiverWater(const TileInfo *ti)
{
SpriteID image = SPR_FLAT_WATER_TILE;
- SpriteID edges_base = GetCanalSprite(CF_RIVER_EDGE, ti->tile);
+ uint offset = 0;
+ uint edges_offset = 0;
if (ti->tileh != SLOPE_FLAT || HasBit(_water_feature[CF_RIVER_SLOPE].flags, CFF_HAS_FLAT_SPRITE)) {
image = GetCanalSprite(CF_RIVER_SLOPE, ti->tile);
@@ -664,24 +697,24 @@ static void DrawRiverWater(const TileInfo *ti)
}
} else {
/* Flag bit 0 indicates that the first sprite is flat water. */
- uint offset = HasBit(_water_feature[CF_RIVER_SLOPE].flags, CFF_HAS_FLAT_SPRITE) ? 1 : 0;
+ offset = HasBit(_water_feature[CF_RIVER_SLOPE].flags, CFF_HAS_FLAT_SPRITE) ? 1 : 0;
switch (ti->tileh) {
- case SLOPE_SE: edges_base += 12; break;
- case SLOPE_NE: offset += 1; edges_base += 24; break;
- case SLOPE_SW: offset += 2; edges_base += 36; break;
- case SLOPE_NW: offset += 3; edges_base += 48; break;
+ case SLOPE_SE: edges_offset += 12; break;
+ case SLOPE_NE: offset += 1; edges_offset += 24; break;
+ case SLOPE_SW: offset += 2; edges_offset += 36; break;
+ case SLOPE_NW: offset += 3; edges_offset += 48; break;
default: offset = 0; break;
}
- image += offset;
+ offset = GetCanalSpriteOffset(CF_RIVER_SLOPE, ti->tile, offset);
}
}
- DrawGroundSprite(image, PAL_NONE);
+ DrawGroundSprite(image + offset, PAL_NONE);
/* Draw river edges if available. */
- if (edges_base > 48) DrawWaterEdges(edges_base, ti->tile);
+ DrawWaterEdges(false, edges_offset, ti->tile);
}
void DrawShoreTile(Slope tileh)