diff options
author | rubidium <rubidium@openttd.org> | 2011-11-04 10:29:26 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2011-11-04 10:29:26 +0000 |
commit | 0b6dbaf6645644be09d101b15806a13479610fda (patch) | |
tree | eca1ddbfbeed9bc2832cb41cbad553832217b7b7 /src/water_cmd.cpp | |
parent | f0f17a77bad81ae15de70b4a5bca131561affe05 (diff) | |
download | openttd-0b6dbaf6645644be09d101b15806a13479610fda.tar.xz |
(svn r23099) -Codechange: remove pointless multiplications by TILE_HEIGHT for the water/river code
Diffstat (limited to 'src/water_cmd.cpp')
-rw-r--r-- | src/water_cmd.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp index 42c27239c..2a91a0a62 100644 --- a/src/water_cmd.cpp +++ b/src/water_cmd.cpp @@ -150,7 +150,7 @@ void MakeWaterKeepingClass(TileIndex tile, Owner o) /* Autoslope might turn an originally canal or river tile into land */ uint z; - if (GetTilePixelSlope(tile, &z) != SLOPE_FLAT) wc = WATER_CLASS_INVALID; + if (GetTileSlope(tile, &z) != SLOPE_FLAT) wc = WATER_CLASS_INVALID; if (wc == WATER_CLASS_SEA && z > 0) wc = WATER_CLASS_CANAL; @@ -860,7 +860,7 @@ static Vehicle *FloodVehicleProc(Vehicle *v, void *data) default: break; case VEH_AIRCRAFT: { - if (!IsAirportTile(v->tile) || GetTileMaxPixelZ(v->tile) != 0) break; + if (!IsAirportTile(v->tile) || GetTileMaxZ(v->tile) != 0) break; if (v->subtype == AIR_SHADOW) break; /* We compare v->z_pos against delta_z + 1 because the shadow @@ -1080,7 +1080,7 @@ void TileLoop_Water(TileIndex tile) if (IsTileType(dest, MP_WATER)) continue; uint z_dest; - Slope slope_dest = GetFoundationPixelSlope(dest, &z_dest) & ~SLOPE_HALFTILE_MASK & ~SLOPE_STEEP; + Slope slope_dest = GetFoundationSlope(dest, &z_dest) & ~SLOPE_HALFTILE_MASK & ~SLOPE_STEEP; if (z_dest > 0) continue; if (!HasBit(_flood_from_dirs[slope_dest], ReverseDir(dir))) continue; @@ -1112,7 +1112,7 @@ void ConvertGroundTilesIntoWaterTiles() uint z; for (TileIndex tile = 0; tile < MapSize(); ++tile) { - Slope slope = GetTilePixelSlope(tile, &z); + Slope slope = GetTileSlope(tile, &z); if (IsTileType(tile, MP_CLEAR) && z == 0) { /* Make both water for tiles at level 0 * and make shore, as that looks much better |