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author | rubidium <rubidium@openttd.org> | 2013-02-05 21:07:24 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2013-02-05 21:07:24 +0000 |
commit | 00530f4ccfd6c076b9ca0d4996ce4a185b5a0311 (patch) | |
tree | 4d11bdec851125804c08baa0f0e217d3f95ac0b6 /src/water_cmd.cpp | |
parent | 6444dc3f53a7fa705d3e3ef6a3b90d29c74e7032 (diff) | |
download | openttd-00530f4ccfd6c076b9ca0d4996ce4a185b5a0311.tar.xz |
(svn r24972) -Fix [FS#5258]: do not make overbuilding rivers with canals insanely expensive; there is no real need to fill the river with dirt first, just excavate it a bit and build borders
Diffstat (limited to 'src/water_cmd.cpp')
-rw-r--r-- | src/water_cmd.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp index 9d099f5dc..6b4f41eb9 100644 --- a/src/water_cmd.cpp +++ b/src/water_cmd.cpp @@ -419,9 +419,11 @@ CommandCost CmdBuildCanal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 /* can't make water of water! */ if (IsTileType(tile, MP_WATER) && (!IsTileOwner(tile, OWNER_WATER) || wc == WATER_CLASS_SEA)) continue; + bool water = IsWaterTile(tile); ret = DoCommand(tile, 0, 0, flags | DC_FORCE_CLEAR_TILE, CMD_LANDSCAPE_CLEAR); if (ret.Failed()) return ret; - cost.AddCost(ret); + + if (!water) cost.AddCost(ret); if (flags & DC_EXEC) { switch (wc) { |