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authorPatric Stout <truebrain@openttd.org>2021-02-06 14:09:45 +0100
committerGitHub <noreply@github.com>2021-02-06 14:09:45 +0100
commit2c9084d48cf1a3ad3c5f8d3bcad83c396e8d29fd (patch)
tree9d2a1ba6521d4763e27c63b381ee68232b5c92ed /src/water.h
parent4f0692c437c7c89b38134255a5b7aea9f0378c19 (diff)
downloadopenttd-2c9084d48cf1a3ad3c5f8d3bcad83c396e8d29fd.tar.xz
Fix #8029: [SDL2] disable draw-thread on wayland SDL video driver (#8648)
When the wayland SDL video driver is used, an EGL context is created in the main thread. It is not allowed to update this context from another thread, which is exactly what our draw-thread is trying. The other solution would be to move all of SDL into the draw-thread, but that would introduce a whole scala of different problems. The wayland SDL backend is significantly faster than the X11 SDL backend, but there is a performance hit nevertheless.
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