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authorfrosch <frosch@openttd.org>2021-05-09 16:42:36 +0200
committerfrosch <github@elsenhans.name>2021-05-12 23:22:41 +0200
commit22567a1f43d29a7596b9ef88441d5a65776fa2c8 (patch)
treed20fd1334d03c74a65a3778638da39c34c49c340 /src/viewport.cpp
parentaba239479b6e75990cc914331bd2d735b8918628 (diff)
downloadopenttd-22567a1f43d29a7596b9ef88441d5a65776fa2c8.tar.xz
Codechange: use iterators instead of 'subranges' when iterating from a specific window.
Using iterators makes it easier to include or exclude the start window in the iteration.
Diffstat (limited to 'src/viewport.cpp')
-rw-r--r--src/viewport.cpp27
1 files changed, 16 insertions, 11 deletions
diff --git a/src/viewport.cpp b/src/viewport.cpp
index 303e02760..3e4c2d273 100644
--- a/src/viewport.cpp
+++ b/src/viewport.cpp
@@ -266,35 +266,36 @@ void InitializeWindowViewport(Window *w, int x, int y,
static Point _vp_move_offs;
-static void DoSetViewportPosition(const Window *w, int left, int top, int width, int height)
+static void DoSetViewportPosition(Window::IteratorToFront it, int left, int top, int width, int height)
{
- for (const Window *w : Window::IterateFromBack(w)) {
+ for (; !it.IsEnd(); ++it) {
+ const Window *w = *it;
if (left + width > w->left &&
w->left + w->width > left &&
top + height > w->top &&
w->top + w->height > top) {
if (left < w->left) {
- DoSetViewportPosition(w, left, top, w->left - left, height);
- DoSetViewportPosition(w, left + (w->left - left), top, width - (w->left - left), height);
+ DoSetViewportPosition(it, left, top, w->left - left, height);
+ DoSetViewportPosition(it, left + (w->left - left), top, width - (w->left - left), height);
return;
}
if (left + width > w->left + w->width) {
- DoSetViewportPosition(w, left, top, (w->left + w->width - left), height);
- DoSetViewportPosition(w, left + (w->left + w->width - left), top, width - (w->left + w->width - left), height);
+ DoSetViewportPosition(it, left, top, (w->left + w->width - left), height);
+ DoSetViewportPosition(it, left + (w->left + w->width - left), top, width - (w->left + w->width - left), height);
return;
}
if (top < w->top) {
- DoSetViewportPosition(w, left, top, width, (w->top - top));
- DoSetViewportPosition(w, left, top + (w->top - top), width, height - (w->top - top));
+ DoSetViewportPosition(it, left, top, width, (w->top - top));
+ DoSetViewportPosition(it, left, top + (w->top - top), width, height - (w->top - top));
return;
}
if (top + height > w->top + w->height) {
- DoSetViewportPosition(w, left, top, width, (w->top + w->height - top));
- DoSetViewportPosition(w, left, top + (w->top + w->height - top), width, height - (w->top + w->height - top));
+ DoSetViewportPosition(it, left, top, width, (w->top + w->height - top));
+ DoSetViewportPosition(it, left, top + (w->top + w->height - top), width, height - (w->top + w->height - top));
return;
}
@@ -380,7 +381,11 @@ static void SetViewportPosition(Window *w, int x, int y)
i = top + height - _screen.height;
if (i >= 0) height -= i;
- if (height > 0) DoSetViewportPosition(w->z_front, left, top, width, height);
+ if (height > 0) {
+ Window::IteratorToFront it(w);
+ ++it;
+ DoSetViewportPosition(it, left, top, width, height);
+ }
}
}