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authorbjarni <bjarni@openttd.org>2007-02-07 19:10:19 +0000
committerbjarni <bjarni@openttd.org>2007-02-07 19:10:19 +0000
commit037d6367349afa5a27ddf2cf015f6490167cf786 (patch)
treeb16bae58b03b0c68fe0ab88a8311dd7f6406238a /src/viewport.cpp
parent5666d8d7272ff24116049757dc2405b55cfd4b97 (diff)
downloadopenttd-037d6367349afa5a27ddf2cf015f6490167cf786.tar.xz
(svn r8621) -Codechange: assigned new numbers to the VEH_(type) enum so that VEH_Train is 0, VEH_Road is 1 and so on
This means that "v->type" can be used as array indexes instead of VehTypeToIndex() (or "v->type - VEH_Train/0x10 as the code still used in some places) Surprisingly this can be done without changing the savegame format
Diffstat (limited to 'src/viewport.cpp')
-rw-r--r--src/viewport.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/viewport.cpp b/src/viewport.cpp
index c3420df5e..04cdca236 100644
--- a/src/viewport.cpp
+++ b/src/viewport.cpp
@@ -1738,7 +1738,7 @@ void HandleViewportClicked(const ViewPort *vp, int x, int y)
v = CheckClickOnVehicle(vp, x, y);
if (v != NULL) {
DEBUG(misc, 2, "Vehicle %d (index %d) at %p", v->unitnumber, v->index, v);
- _on_vehicle_click_proc[v->type - 0x10](v);
+ _on_vehicle_click_proc[v->type](v);
}
}