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authortruelight <truelight@openttd.org>2007-06-21 16:53:57 +0000
committertruelight <truelight@openttd.org>2007-06-21 16:53:57 +0000
commitf58ea51e2ae360a2ca920603dcf13acf559cee81 (patch)
treede64446fa3e39d4d97a3b476b363581bb8acf63d /src/video
parent66a136be0972c9c8a8039b5bec722fb67cd38909 (diff)
downloadopenttd-f58ea51e2ae360a2ca920603dcf13acf559cee81.tar.xz
(svn r10255) -Codechange: remove some old debug code nobody was using anymore
Diffstat (limited to 'src/video')
-rw-r--r--src/video/cocoa_v.mm7
-rw-r--r--src/video/sdl_v.cpp3
-rw-r--r--src/video/win32_v.cpp3
3 files changed, 0 insertions, 13 deletions
diff --git a/src/video/cocoa_v.mm b/src/video/cocoa_v.mm
index 3083414b0..f4dfc5b77 100644
--- a/src/video/cocoa_v.mm
+++ b/src/video/cocoa_v.mm
@@ -77,10 +77,6 @@ extern "C" void HideMenuBar();
#undef Point
#undef Rect
-/* Taken from ../gfx.h */
-extern bool _dbg_screen_rect;
-
-
/* Subclass of NSWindow to fix genie effect and support resize events */
@interface OTTD_QuartzWindow : NSWindow
- (void)miniaturize:(id)sender;
@@ -740,9 +736,6 @@ static void QZ_GameLoop()
_ctrl_pressed = !!(_cocoa_video_data.current_mods & NSControlKeyMask);
_shift_pressed = !!(_cocoa_video_data.current_mods & NSShiftKeyMask);
-#ifdef _DEBUG
- _dbg_screen_rect = !!(_cocoa_video_data.current_mods & NSAlphaShiftKeyMask);
-#endif
GameLoop();
diff --git a/src/video/sdl_v.cpp b/src/video/sdl_v.cpp
index e42226c3b..1e11b32c3 100644
--- a/src/video/sdl_v.cpp
+++ b/src/video/sdl_v.cpp
@@ -476,9 +476,6 @@ static void SdlVideoMainLoop()
_ctrl_pressed = !!(mod & KMOD_CTRL);
_shift_pressed = !!(mod & KMOD_SHIFT);
-#ifdef _DEBUG
- _dbg_screen_rect = !!(mod & KMOD_CAPS);
-#endif
// determine which directional keys are down
_dirkeys =
diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp
index 91aa28c88..1508e1ebd 100644
--- a/src/video/win32_v.cpp
+++ b/src/video/win32_v.cpp
@@ -826,9 +826,6 @@ static void Win32GdiMainLoop()
next_tick = cur_ticks + 30;
_ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL)<0;
_shift_pressed = _wnd.has_focus && GetAsyncKeyState(VK_SHIFT)<0;
-#ifdef _DEBUG
- _dbg_screen_rect = _wnd.has_focus && GetAsyncKeyState(VK_CAPITAL)<0;
-#endif
// determine which directional keys are down
if (_wnd.has_focus) {