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authorMichael Lutz <michi@icosahedron.de>2021-03-20 19:43:54 +0100
committerGitHub <noreply@github.com>2021-03-20 19:43:54 +0100
commitf0f96e3103c2e740fa4340a5f1854c41df65ffa2 (patch)
tree258d9ae4b04f3f93151bf6bb81f2a7682dd34232 /src/video/opengl.cpp
parentc92358527bb14e26553a88ca04c34b715b1e9542 (diff)
downloadopenttd-f0f96e3103c2e740fa4340a5f1854c41df65ffa2.tar.xz
Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer. (#8877)
Diffstat (limited to 'src/video/opengl.cpp')
-rw-r--r--src/video/opengl.cpp43
1 files changed, 36 insertions, 7 deletions
diff --git a/src/video/opengl.cpp b/src/video/opengl.cpp
index 26f6f4b4d..d142abfea 100644
--- a/src/video/opengl.cpp
+++ b/src/video/opengl.cpp
@@ -878,6 +878,22 @@ bool OpenGLBackend::InitShaders()
}
/**
+ * Clear the bound pixel buffer to a specific value.
+ * @param len Length of the buffer.
+ * @param data Value to set.
+ * @tparam T Pixel type.
+ */
+template <class T>
+static void ClearPixelBuffer(size_t len, T data)
+{
+ T *buf = reinterpret_cast<T *>(_glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_READ_WRITE));
+ for (int i = 0; i < len; i++) {
+ *buf++ = data;
+ }
+ _glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
+}
+
+/**
* Change the size of the drawing window and allocate matching resources.
* @param w New width of the window.
* @param h New height of the window.
@@ -911,14 +927,16 @@ bool OpenGLBackend::Resize(int w, int h, bool force)
if (_glClearBufferSubData != nullptr) {
_glClearBufferSubData(GL_PIXEL_UNPACK_BUFFER, GL_RGBA8, 0, pitch * h * bpp / 8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, &black.data);
} else {
- uint32 *buf = (uint32 *)_glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_READ_WRITE);
- for (int i = 0; i < pitch * h; i++) {
- *buf++ = black.data;
- }
- _glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
+ ClearPixelBuffer<uint32>(pitch * h, black.data);
+ }
+ } else if (bpp == 8) {
+ if (_glClearBufferSubData != nullptr) {
+ byte b = 0;
+ _glClearBufferSubData(GL_PIXEL_UNPACK_BUFFER, GL_R8, 0, pitch * h, GL_RED, GL_UNSIGNED_BYTE, &b);
+ } else {
+ ClearPixelBuffer<byte>(pitch * h, 0);
}
}
- _glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
_glActiveTexture(GL_TEXTURE0);
_glBindTexture(GL_TEXTURE_2D, this->vid_texture);
@@ -931,6 +949,7 @@ bool OpenGLBackend::Resize(int w, int h, bool force)
_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, nullptr);
break;
}
+ _glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
/* Does this blitter need a separate animation buffer? */
if (BlitterFactory::GetCurrentBlitter()->NeedsAnimationBuffer()) {
@@ -944,10 +963,18 @@ bool OpenGLBackend::Resize(int w, int h, bool force)
_glBindBuffer(GL_PIXEL_UNPACK_BUFFER, this->anim_pbo);
_glBufferData(GL_PIXEL_UNPACK_BUFFER, pitch * h, nullptr, GL_DYNAMIC_DRAW);
}
- _glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+
+ /* Initialize buffer as 0 == no remap. */
+ if (_glClearBufferSubData != nullptr) {
+ byte b = 0;
+ _glClearBufferSubData(GL_PIXEL_UNPACK_BUFFER, GL_R8, 0, pitch * h, GL_RED, GL_UNSIGNED_BYTE, &b);
+ } else {
+ ClearPixelBuffer<byte>(pitch * h, 0);
+ }
_glBindTexture(GL_TEXTURE_2D, this->anim_texture);
_glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, w, h, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
+ _glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
} else {
if (this->anim_buffer != nullptr) {
_glBindBuffer(GL_PIXEL_UNPACK_BUFFER, this->anim_pbo);
@@ -975,6 +1002,8 @@ bool OpenGLBackend::Resize(int w, int h, bool force)
_glUseProgram(this->remap_program);
_glUniform2f(this->remap_screen_loc, (float)_screen.width, (float)_screen.height);
+ _glClear(GL_COLOR_BUFFER_BIT);
+
return true;
}