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authormichi_cc <michi_cc@openttd.org>2009-10-17 22:36:39 +0000
committermichi_cc <michi_cc@openttd.org>2009-10-17 22:36:39 +0000
commit144febd2d9255726408d3e0ae32ed3284a54b09f (patch)
treea5a25512f52549c1ca9432da478b2aecbfc0039b /src/video/cocoa/event.mm
parentc850647e3aa9dc0408056c4b01d138fdd140e872 (diff)
downloadopenttd-144febd2d9255726408d3e0ae32ed3284a54b09f.tar.xz
(svn r17793) -Fix: [OSX] The splash image wasn't displayed if the Quartz video driver was used.
Diffstat (limited to 'src/video/cocoa/event.mm')
-rw-r--r--src/video/cocoa/event.mm2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video/cocoa/event.mm b/src/video/cocoa/event.mm
index 702b73d09..fef866f53 100644
--- a/src/video/cocoa/event.mm
+++ b/src/video/cocoa/event.mm
@@ -606,7 +606,7 @@ void QZ_GameLoop()
_screen.dst_ptr = _cocoa_subdriver->GetPixelBuffer();
DisplaySplashImage();
QZ_CheckPaletteAnim();
- _cocoa_subdriver->Draw();
+ _cocoa_subdriver->Draw(true);
CSleep(1);
for (int i = 0; i < 2; i++) GameLoop();