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authorpeter1138 <peter1138@openttd.org>2008-05-28 11:56:21 +0000
committerpeter1138 <peter1138@openttd.org>2008-05-28 11:56:21 +0000
commitf9fc53f98a0c5fde3a9108481faebd0d1d50b661 (patch)
tree85e6d936e52fe3a892dbc970680c75621fa5b282 /src/vehiclelist.cpp
parentbb002067363b6d331b04c7cea0cfb240a03c42c9 (diff)
downloadopenttd-f9fc53f98a0c5fde3a9108481faebd0d1d50b661.tar.xz
(svn r13307) -Codechange: Separate VehicleList and its two functions so only the 3 users include it, reducing dependencies on misc/smallvec.h
Diffstat (limited to 'src/vehiclelist.cpp')
-rw-r--r--src/vehiclelist.cpp144
1 files changed, 144 insertions, 0 deletions
diff --git a/src/vehiclelist.cpp b/src/vehiclelist.cpp
new file mode 100644
index 000000000..a76a34538
--- /dev/null
+++ b/src/vehiclelist.cpp
@@ -0,0 +1,144 @@
+/* $Id$ */
+
+/** @file vehicle.cpp Base implementations of all vehicles. */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "vehicle_type.h"
+#include "vehicle_func.h"
+#include "vehicle_base.h"
+#include "vehicle_gui.h"
+#include "core/alloc_func.hpp"
+#include "train.h"
+#include "vehiclelist.h"
+
+/**
+ * Generate a list of vehicles inside a depot.
+ * @param type Type of vehicle
+ * @param tile The tile the depot is located on
+ * @param engines Pointer to list to add vehicles to
+ * @param wagons Pointer to list to add wagons to (can be NULL)
+ */
+void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engines, VehicleList *wagons)
+{
+ engines->Clear();
+ if (wagons != NULL && wagons != engines) wagons->Clear();
+
+ const Vehicle *v;
+ FOR_ALL_VEHICLES(v) {
+ /* General tests for all vehicle types */
+ if (v->type != type) continue;
+ if (v->tile != tile) continue;
+
+ switch (type) {
+ case VEH_TRAIN:
+ if (v->u.rail.track != TRACK_BIT_DEPOT) continue;
+ if (wagons != NULL && IsFreeWagon(v)) {
+ *wagons->Append() = v;
+ continue;
+ }
+ break;
+
+ default:
+ if (!v->IsInDepot()) continue;
+ break;
+ }
+
+ if (!v->IsPrimaryVehicle()) continue;
+
+ *engines->Append() = v;
+ }
+
+ /* Ensure the lists are not wasting too much space. If the lists are fresh
+ * (i.e. built within a command) then this will actually do nothing. */
+ engines->Compact();
+ if (wagons != NULL && wagons != engines) wagons->Compact();
+}
+
+/**
+ * Generate a list of vehicles based on window type.
+ * @param list Pointer to list to add vehicles to
+ * @param type Type of vehicle
+ * @param owner Player to generate list for
+ * @param index This parameter has different meanings depending on window_type
+ * <ul>
+ * <li>VLW_STATION_LIST: index of station to generate a list for</li>
+ * <li>VLW_SHARED_ORDERS: index of order to generate a list for<li>
+ * <li>VLW_STANDARD: not used<li>
+ * <li>VLW_DEPOT_LIST: TileIndex of the depot/hangar to make the list for</li>
+ * <li>VLW_GROUP_LIST: index of group to generate a list for</li>
+ * </ul>
+ * @param window_type The type of window the list is for, using the VLW_ flags in vehicle_gui.h
+ */
+void GenerateVehicleSortList(VehicleList *list, VehicleType type, PlayerID owner, uint32 index, uint16 window_type)
+{
+ list->Clear();
+
+ const Vehicle *v;
+
+ switch (window_type) {
+ case VLW_STATION_LIST:
+ FOR_ALL_VEHICLES(v) {
+ if (v->type == type && v->IsPrimaryVehicle()) {
+ const Order *order;
+
+ FOR_VEHICLE_ORDERS(v, order) {
+ if (order->IsType(OT_GOTO_STATION) && order->GetDestination() == index) {
+ *list->Append() = v;
+ break;
+ }
+ }
+ }
+ }
+ break;
+
+ case VLW_SHARED_ORDERS:
+ FOR_ALL_VEHICLES(v) {
+ /* Find a vehicle with the order in question */
+ if (v->orders != NULL && v->orders->index == index) {
+ /* Add all vehicles from this vehicle's shared order list */
+ for (v = GetFirstVehicleFromSharedList(v); v != NULL; v = v->next_shared) {
+ *list->Append() = v;
+ }
+ break;
+ }
+ }
+ break;
+
+ case VLW_STANDARD:
+ FOR_ALL_VEHICLES(v) {
+ if (v->type == type && v->owner == owner && v->IsPrimaryVehicle()) {
+ *list->Append() = v;
+ }
+ }
+ break;
+
+ case VLW_DEPOT_LIST:
+ FOR_ALL_VEHICLES(v) {
+ if (v->type == type && v->IsPrimaryVehicle()) {
+ const Order *order;
+
+ FOR_VEHICLE_ORDERS(v, order) {
+ if (order->IsType(OT_GOTO_DEPOT) && order->GetDestination() == index) {
+ *list->Append() = v;
+ break;
+ }
+ }
+ }
+ }
+ break;
+
+ case VLW_GROUP_LIST:
+ FOR_ALL_VEHICLES(v) {
+ if (v->type == type && v->IsPrimaryVehicle() &&
+ v->owner == owner && v->group_id == index) {
+ *list->Append() = v;
+ }
+ }
+ break;
+
+ default: NOT_REACHED(); break;
+ }
+
+ list->Compact();
+}