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author | rubidium <rubidium@openttd.org> | 2008-09-30 20:39:50 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-09-30 20:39:50 +0000 |
commit | f56e630e5cb839b307f04bf52465c4db4d1ad904 (patch) | |
tree | 69fb7ae1d9bdadb9e7386cb70b0a26621ad9b57f /src/vehiclelist.cpp | |
parent | dba193d4a54707a19d8f3c2f42a1ac10ff544c5c (diff) | |
download | openttd-f56e630e5cb839b307f04bf52465c4db4d1ad904.tar.xz |
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
Diffstat (limited to 'src/vehiclelist.cpp')
-rw-r--r-- | src/vehiclelist.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/vehiclelist.cpp b/src/vehiclelist.cpp index 62125d0db..c6d487bf5 100644 --- a/src/vehiclelist.cpp +++ b/src/vehiclelist.cpp @@ -61,7 +61,7 @@ void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engine * Generate a list of vehicles based on window type. * @param list Pointer to list to add vehicles to * @param type Type of vehicle - * @param owner Player to generate list for + * @param owner Company to generate list for * @param index This parameter has different meanings depending on window_type * <ul> * <li>VLW_STATION_LIST: index of station to generate a list for</li> @@ -73,7 +73,7 @@ void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engine * </ul> * @param window_type The type of window the list is for, using the VLW_ flags in vehicle_gui.h */ -void GenerateVehicleSortList(VehicleList *list, VehicleType type, PlayerID owner, uint32 index, uint16 window_type) +void GenerateVehicleSortList(VehicleList *list, VehicleType type, Owner owner, uint32 index, uint16 window_type) { list->Clear(); |