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authorbelugas <belugas@openttd.org>2008-08-21 01:42:21 +0000
committerbelugas <belugas@openttd.org>2008-08-21 01:42:21 +0000
commitd3dd9c65660756ceb40a148f3ab21046aa325f63 (patch)
treecb2106d025bd57b8c678d00d7d3c2f753e016772 /src/vehiclelist.cpp
parentc4f5d419c02bf03b6e41b30c7c6abe0cd8206ceb (diff)
downloadopenttd-d3dd9c65660756ceb40a148f3ab21046aa325f63.tar.xz
(svn r14118) -Fix(r14104): typos creeping like bugs
Diffstat (limited to 'src/vehiclelist.cpp')
-rw-r--r--src/vehiclelist.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/vehiclelist.cpp b/src/vehiclelist.cpp
index 14798b655..46762b247 100644
--- a/src/vehiclelist.cpp
+++ b/src/vehiclelist.cpp
@@ -67,7 +67,7 @@ void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engine
* <li>VLW_STANDARD: not used<li>
* <li>VLW_DEPOT_LIST: TileIndex of the depot/hangar to make the list for</li>
* <li>VLW_GROUP_LIST: index of group to generate a list for</li>
- * <li>VLM_WAYPOINT_LIST: index of waypoint to generate a list for</li>
+ * <li>VLW_WAYPOINT_LIST: index of waypoint to generate a list for</li>
* </ul>
* @param window_type The type of window the list is for, using the VLW_ flags in vehicle_gui.h
*/
@@ -123,7 +123,7 @@ void GenerateVehicleSortList(VehicleList *list, VehicleType type, PlayerID owner
}
break;
- case VLM_WAYPOINT_LIST:
+ case VLW_WAYPOINT_LIST:
FOR_ALL_VEHICLES(v) {
if (v->type == type && v->IsPrimaryVehicle()) {
const Order *order;