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authorrubidium <rubidium@openttd.org>2010-10-22 14:41:26 +0000
committerrubidium <rubidium@openttd.org>2010-10-22 14:41:26 +0000
commit3a1a915c9af26759b121fb845b40708bc9db6cda (patch)
tree62d32f1365d5de0017ca38f0c29b92ff12ddfff4 /src/vehicle_gui.h
parent6e3a46d295d3ee96c678c8e2dce511f135b5d9aa (diff)
downloadopenttd-3a1a915c9af26759b121fb845b40708bc9db6cda.tar.xz
(svn r21008) -Change: don't make client reconnect waiting time depend on the company; in coop games that does not spread clients at all, and most companies have a low number causing it not to be spread out either. Use the ClientID instead. Based on a patch by dihedral.
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