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authorPeter Nelson <peter1138@openttd.org>2018-05-04 21:29:22 +0100
committerPeterN <peter@fuzzle.org>2019-01-11 11:56:21 +0000
commit2a8fa5fef9021bff67a13899832bf6f0a18e6ea1 (patch)
treec712f1973d6c74938e968f752a069b499dde7266 /src/vehicle_gui.cpp
parent916e911806083a2fe06a79f6f10e275015079149 (diff)
downloadopenttd-2a8fa5fef9021bff67a13899832bf6f0a18e6ea1.tar.xz
Change: Split up Window::OnTick into OnGameTick and OnRealtimeTick. Adjust timers to work with milliseconds instead of ticks.
Diffstat (limited to 'src/vehicle_gui.cpp')
-rw-r--r--src/vehicle_gui.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp
index 4926f7a4f..7e0fa14b6 100644
--- a/src/vehicle_gui.cpp
+++ b/src/vehicle_gui.cpp
@@ -1676,7 +1676,7 @@ public:
this->SetDirty();
}
- virtual void OnTick()
+ virtual void OnGameTick()
{
if (_pause_mode != PM_UNPAUSED) return;
if (this->vehicles.NeedResort()) {
@@ -2733,7 +2733,7 @@ public:
}
}
- virtual void OnTick()
+ virtual void OnGameTick()
{
const Vehicle *v = Vehicle::Get(this->window_number);
bool veh_stopped = v->IsStoppedInDepot();