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authorDarkvater <darkvater@openttd.org>2007-01-26 19:24:02 +0000
committerDarkvater <darkvater@openttd.org>2007-01-26 19:24:02 +0000
commit1b47b17450ddcb3dd3624e0c93bc1210573dd8ba (patch)
treec7022a9195f194b5be71f11556f7f1fc8728c25f /src/vehicle_gui.cpp
parent6fd747adbbcf268dfd7523f70b3f7c23d0ce475d (diff)
downloadopenttd-1b47b17450ddcb3dd3624e0c93bc1210573dd8ba.tar.xz
(svn r8420) -Codechange (r7418): Rename the 'New <vehtype>' button of the global vehicle lists to 'Available <vehtype>' as it is a view-only list, not one from which you can purchase (rolling) stock.
Diffstat (limited to 'src/vehicle_gui.cpp')
-rw-r--r--src/vehicle_gui.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp
index c1bf9d990..24ca1da7f 100644
--- a/src/vehicle_gui.cpp
+++ b/src/vehicle_gui.cpp
@@ -767,7 +767,7 @@ enum VehicleListWindowWidgets {
VLW_WIDGET_LIST,
VLW_WIDGET_SCROLLBAR,
VLW_WIDGET_OTHER_PLAYER_FILLER,
- VLW_WIDGET_NEW_VEHICLES,
+ VLW_WIDGET_AVAILABLE_VEHICLES,
VLW_WIDGET_MANAGE_VEHICLES,
VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN,
VLW_WIDGET_STOP_ALL,
@@ -815,10 +815,10 @@ static void CreateVehicleListWindow(Window *w)
* Some windows contains actions only fit for the owner */
if (player == _local_player) {
HideWindowWidget(w, VLW_WIDGET_OTHER_PLAYER_FILLER);
- SetWindowWidgetDisabledState(w, VLW_WIDGET_NEW_VEHICLES, window_type != VLW_STANDARD);
+ SetWindowWidgetDisabledState(w, VLW_WIDGET_AVAILABLE_VEHICLES, window_type != VLW_STANDARD);
} else {
SetWindowWidgetsHiddenState(w, true,
- VLW_WIDGET_NEW_VEHICLES,
+ VLW_WIDGET_AVAILABLE_VEHICLES,
VLW_WIDGET_MANAGE_VEHICLES,
VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN,
VLW_WIDGET_STOP_ALL,
@@ -831,22 +831,22 @@ static void CreateVehicleListWindow(Window *w)
switch (vl->vehicle_type) {
case VEH_Train:
w->widget[VLW_WIDGET_LIST].tooltips = STR_883D_TRAINS_CLICK_ON_TRAIN_FOR;
- w->widget[VLW_WIDGET_NEW_VEHICLES].data = STR_8815_NEW_VEHICLES;
+ w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_TRAINS;
break;
case VEH_Road:
w->widget[VLW_WIDGET_LIST].tooltips = STR_901A_ROAD_VEHICLES_CLICK_ON;
- w->widget[VLW_WIDGET_NEW_VEHICLES].data = STR_9004_NEW_VEHICLES;
+ w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_VEHICLES;
break;
case VEH_Ship:
w->widget[VLW_WIDGET_LIST].tooltips = STR_9823_SHIPS_CLICK_ON_SHIP_FOR;
- w->widget[VLW_WIDGET_NEW_VEHICLES].data = STR_9804_NEW_SHIPS;
+ w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_SHIPS;
break;
case VEH_Aircraft:
w->widget[VLW_WIDGET_LIST].tooltips = STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT;
- w->widget[VLW_WIDGET_NEW_VEHICLES].data = STR_A003_NEW_AIRCRAFT;
+ w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_AIRCRAFT;
break;
default: NOT_REACHED();
@@ -1107,7 +1107,7 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
}
} break;
- case VLW_WIDGET_NEW_VEHICLES:
+ case VLW_WIDGET_AVAILABLE_VEHICLES:
ShowBuildVehicleWindow(0, vl->vehicle_type);
break;