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authorrubidium <rubidium@openttd.org>2010-01-11 18:46:09 +0000
committerrubidium <rubidium@openttd.org>2010-01-11 18:46:09 +0000
commit2b97f38cd176d5638053c87199e6ac175d5ee1e4 (patch)
tree85e4776e0646803f4d69f9c700e1712df215be6a /src/vehicle_func.h
parent48df0d4e06ee05e56793cc6e638d649126032d4e (diff)
downloadopenttd-2b97f38cd176d5638053c87199e6ac175d5ee1e4.tar.xz
(svn r18781) -Codechange: pass the CommandCost to the callback instead of whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
Diffstat (limited to 'src/vehicle_func.h')
-rw-r--r--src/vehicle_func.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/vehicle_func.h b/src/vehicle_func.h
index b37f8e56e..5b58a8fef 100644
--- a/src/vehicle_func.h
+++ b/src/vehicle_func.h
@@ -65,8 +65,6 @@ void VehicleEnterDepot(Vehicle *v);
bool CanBuildVehicleInfrastructure(VehicleType type);
-void CcCloneVehicle(bool success, TileIndex tile, uint32 p1, uint32 p2);
-
/** Position information of a vehicle after it moved */
struct GetNewVehiclePosResult {
int x, y; ///< x and y position of the vehicle after moving