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author | peter1138 <peter1138@openttd.org> | 2008-01-01 15:06:37 +0000 |
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committer | peter1138 <peter1138@openttd.org> | 2008-01-01 15:06:37 +0000 |
commit | 96d09cfae9fb94a3c0e21036a33d1bedc6373076 (patch) | |
tree | b3924d36a4852bb03fa1ac648b54e9a2732d84b3 /src/vehicle_base.h | |
parent | 61285721a4af4177d52b6751803b639acb52d60d (diff) | |
download | openttd-96d09cfae9fb94a3c0e21036a33d1bedc6373076.tar.xz |
(svn r11735) -Fix [FS#1574]: Don't reset loading indicator IDs when only reloading NewGRFs.
Diffstat (limited to 'src/vehicle_base.h')
-rw-r--r-- | src/vehicle_base.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/vehicle_base.h b/src/vehicle_base.h index 751c320f1..2f28bc4fe 100644 --- a/src/vehicle_base.h +++ b/src/vehicle_base.h @@ -181,7 +181,7 @@ DECLARE_OLD_POOL(Vehicle, Vehicle, 9, 125) /* Some declarations of functions, so we can make them friendly */ struct SaveLoad; extern const SaveLoad *GetVehicleDescription(VehicleType vt); -extern void AfterLoadVehicles(); +extern void AfterLoadVehicles(bool clear_te_id); struct LoadgameState; extern bool LoadOldVehicle(LoadgameState *ls, int num); @@ -194,7 +194,7 @@ private: Vehicle *first; // NOSAVE: pointer to the first vehicle in the chain public: friend const SaveLoad *GetVehicleDescription(VehicleType vt); // So we can use private/protected variables in the saveload code - friend void AfterLoadVehicles(); // So we can set the previous and first pointers while loading + friend void AfterLoadVehicles(bool clear_te_id); // So we can set the previous and first pointers while loading friend bool LoadOldVehicle(LoadgameState *ls, int num); // So we can set the proper next pointer while loading Vehicle *depot_list; // NOSAVE: linked list to tell what vehicles entered a depot during the last tick. Used by autoreplace |