From 96d09cfae9fb94a3c0e21036a33d1bedc6373076 Mon Sep 17 00:00:00 2001 From: peter1138 Date: Tue, 1 Jan 2008 15:06:37 +0000 Subject: (svn r11735) -Fix [FS#1574]: Don't reset loading indicator IDs when only reloading NewGRFs. --- src/vehicle_base.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/vehicle_base.h') diff --git a/src/vehicle_base.h b/src/vehicle_base.h index 751c320f1..2f28bc4fe 100644 --- a/src/vehicle_base.h +++ b/src/vehicle_base.h @@ -181,7 +181,7 @@ DECLARE_OLD_POOL(Vehicle, Vehicle, 9, 125) /* Some declarations of functions, so we can make them friendly */ struct SaveLoad; extern const SaveLoad *GetVehicleDescription(VehicleType vt); -extern void AfterLoadVehicles(); +extern void AfterLoadVehicles(bool clear_te_id); struct LoadgameState; extern bool LoadOldVehicle(LoadgameState *ls, int num); @@ -194,7 +194,7 @@ private: Vehicle *first; // NOSAVE: pointer to the first vehicle in the chain public: friend const SaveLoad *GetVehicleDescription(VehicleType vt); // So we can use private/protected variables in the saveload code - friend void AfterLoadVehicles(); // So we can set the previous and first pointers while loading + friend void AfterLoadVehicles(bool clear_te_id); // So we can set the previous and first pointers while loading friend bool LoadOldVehicle(LoadgameState *ls, int num); // So we can set the proper next pointer while loading Vehicle *depot_list; // NOSAVE: linked list to tell what vehicles entered a depot during the last tick. Used by autoreplace -- cgit v1.2.3-54-g00ecf