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authorsmatz <smatz@openttd.org>2009-01-23 02:35:17 +0000
committersmatz <smatz@openttd.org>2009-01-23 02:35:17 +0000
commit6dffd8ae82e78ed98b66a3f2fcd4cdccbe57ee72 (patch)
treea9ff58b51d34b7c243c907d8eed0d99110f3ce45 /src/vehicle_base.h
parent83e1288c6a327f711f047aff1e03e5f4a9dfc058 (diff)
downloadopenttd-6dffd8ae82e78ed98b66a3f2fcd4cdccbe57ee72.tar.xz
(svn r15216) -Feature: native support for Transport Tycoon (Original) savegames. Based on SVXConverter's source code and documentation by Roman Vetter
Diffstat (limited to 'src/vehicle_base.h')
-rw-r--r--src/vehicle_base.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/vehicle_base.h b/src/vehicle_base.h
index c72ead86c..3113658f3 100644
--- a/src/vehicle_base.h
+++ b/src/vehicle_base.h
@@ -207,7 +207,7 @@ private:
Vehicle *previous_shared; ///< NOSAVE: pointer to the previous vehicle in the shared order chain
public:
friend const SaveLoad *GetVehicleDescription(VehicleType vt); ///< So we can use private/protected variables in the saveload code
- friend void AfterLoadVehicles(bool part_of_load); ///< So we can set the previous and first pointers while loading
+ friend void AfterLoadVehicles(bool part_of_load); ///< So we can set the previous and first pointers while loading
friend bool LoadOldVehicle(LoadgameState *ls, int num); ///< So we can set the proper next pointer while loading
char *name; ///< Name of vehicle