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author | smatz <smatz@openttd.org> | 2009-01-23 02:35:17 +0000 |
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committer | smatz <smatz@openttd.org> | 2009-01-23 02:35:17 +0000 |
commit | 6dffd8ae82e78ed98b66a3f2fcd4cdccbe57ee72 (patch) | |
tree | a9ff58b51d34b7c243c907d8eed0d99110f3ce45 /src/vehicle_base.h | |
parent | 83e1288c6a327f711f047aff1e03e5f4a9dfc058 (diff) | |
download | openttd-6dffd8ae82e78ed98b66a3f2fcd4cdccbe57ee72.tar.xz |
(svn r15216) -Feature: native support for Transport Tycoon (Original) savegames. Based on SVXConverter's source code and documentation by Roman Vetter
Diffstat (limited to 'src/vehicle_base.h')
-rw-r--r-- | src/vehicle_base.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/vehicle_base.h b/src/vehicle_base.h index c72ead86c..3113658f3 100644 --- a/src/vehicle_base.h +++ b/src/vehicle_base.h @@ -207,7 +207,7 @@ private: Vehicle *previous_shared; ///< NOSAVE: pointer to the previous vehicle in the shared order chain public: friend const SaveLoad *GetVehicleDescription(VehicleType vt); ///< So we can use private/protected variables in the saveload code - friend void AfterLoadVehicles(bool part_of_load); ///< So we can set the previous and first pointers while loading + friend void AfterLoadVehicles(bool part_of_load); ///< So we can set the previous and first pointers while loading friend bool LoadOldVehicle(LoadgameState *ls, int num); ///< So we can set the proper next pointer while loading char *name; ///< Name of vehicle |