From 6dffd8ae82e78ed98b66a3f2fcd4cdccbe57ee72 Mon Sep 17 00:00:00 2001 From: smatz Date: Fri, 23 Jan 2009 02:35:17 +0000 Subject: (svn r15216) -Feature: native support for Transport Tycoon (Original) savegames. Based on SVXConverter's source code and documentation by Roman Vetter --- src/vehicle_base.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/vehicle_base.h') diff --git a/src/vehicle_base.h b/src/vehicle_base.h index c72ead86c..3113658f3 100644 --- a/src/vehicle_base.h +++ b/src/vehicle_base.h @@ -207,7 +207,7 @@ private: Vehicle *previous_shared; ///< NOSAVE: pointer to the previous vehicle in the shared order chain public: friend const SaveLoad *GetVehicleDescription(VehicleType vt); ///< So we can use private/protected variables in the saveload code - friend void AfterLoadVehicles(bool part_of_load); ///< So we can set the previous and first pointers while loading + friend void AfterLoadVehicles(bool part_of_load); ///< So we can set the previous and first pointers while loading friend bool LoadOldVehicle(LoadgameState *ls, int num); ///< So we can set the proper next pointer while loading char *name; ///< Name of vehicle -- cgit v1.2.3-70-g09d2