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authorrubidium <rubidium@openttd.org>2007-02-05 14:00:32 +0000
committerrubidium <rubidium@openttd.org>2007-02-05 14:00:32 +0000
commit1bf688e5b5a4d9cb509d06d0d2946cdca819f294 (patch)
tree2a77cbed0dc7302a8fb16e3d9a211adf52f983d6 /src/vehicle.h
parentcf5f19520cbb8aca1c5bf66f3b5ea89b492248cf (diff)
downloadopenttd-1bf688e5b5a4d9cb509d06d0d2946cdca819f294.tar.xz
(svn r8593) -Fix (FS#564): bridges do not get destroyed when the bridge head gets flooded and there is a vehicle on the bridge. Original patch by KeeperofTheSoul.
Diffstat (limited to 'src/vehicle.h')
-rw-r--r--src/vehicle.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/vehicle.h b/src/vehicle.h
index a23133188..780663725 100644
--- a/src/vehicle.h
+++ b/src/vehicle.h
@@ -306,7 +306,7 @@ Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVeh
uint32 VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y);
StringID VehicleInTheWayErrMsg(const Vehicle* v);
-Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z);
+Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z, bool without_crashed = false);
bool UpdateSignalsOnSegment(TileIndex tile, DiagDirection direction);
void SetSignalsOnBothDir(TileIndex tile, byte track);