diff options
author | rubidium <rubidium@openttd.org> | 2007-02-05 14:00:32 +0000 |
---|---|---|
committer | rubidium <rubidium@openttd.org> | 2007-02-05 14:00:32 +0000 |
commit | 1bf688e5b5a4d9cb509d06d0d2946cdca819f294 (patch) | |
tree | 2a77cbed0dc7302a8fb16e3d9a211adf52f983d6 /src/vehicle.h | |
parent | cf5f19520cbb8aca1c5bf66f3b5ea89b492248cf (diff) | |
download | openttd-1bf688e5b5a4d9cb509d06d0d2946cdca819f294.tar.xz |
(svn r8593) -Fix (FS#564): bridges do not get destroyed when the bridge head gets flooded and there is a vehicle on the bridge. Original patch by KeeperofTheSoul.
Diffstat (limited to 'src/vehicle.h')
-rw-r--r-- | src/vehicle.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/vehicle.h b/src/vehicle.h index a23133188..780663725 100644 --- a/src/vehicle.h +++ b/src/vehicle.h @@ -306,7 +306,7 @@ Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVeh uint32 VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y); StringID VehicleInTheWayErrMsg(const Vehicle* v); -Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z); +Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z, bool without_crashed = false); bool UpdateSignalsOnSegment(TileIndex tile, DiagDirection direction); void SetSignalsOnBothDir(TileIndex tile, byte track); |