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authorpeter1138 <peter1138@openttd.org>2007-01-14 19:57:49 +0000
committerpeter1138 <peter1138@openttd.org>2007-01-14 19:57:49 +0000
commitca9843424be6008d9b8019423f2ead65fdb75fe2 (patch)
treec62990da208a45b3bd1c7379a1835190458d5a49 /src/vehicle.h
parentc04c2b28245770aa7729b818fb876cd23c880620 (diff)
downloadopenttd-ca9843424be6008d9b8019423f2ead65fdb75fe2.tar.xz
(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit.
Diffstat (limited to 'src/vehicle.h')
-rw-r--r--src/vehicle.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/vehicle.h b/src/vehicle.h
index 02f79c50b..71ff5aab0 100644
--- a/src/vehicle.h
+++ b/src/vehicle.h
@@ -466,14 +466,14 @@ static const VehicleID INVALID_VEHICLE = 0xFFFF;
* @param player ID of player
* @return A ready-to-use palette modifier
*/
-PalSpriteID GetEnginePalette(EngineID engine_type, PlayerID player);
+SpriteID GetEnginePalette(EngineID engine_type, PlayerID player);
/**
* Get the colour map for a vehicle.
* @param v Vehicle to get colour map for
* @return A ready-to-use palette modifier
*/
-PalSpriteID GetVehiclePalette(const Vehicle *v);
+SpriteID GetVehiclePalette(const Vehicle *v);
/* A lot of code calls for the invalidation of the status bar, which is widget 5.
* Best is to have a virtual value for it when it needs to change again */