From ca9843424be6008d9b8019423f2ead65fdb75fe2 Mon Sep 17 00:00:00 2001 From: peter1138 Date: Sun, 14 Jan 2007 19:57:49 +0000 Subject: (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values. This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit. --- src/vehicle.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/vehicle.h') diff --git a/src/vehicle.h b/src/vehicle.h index 02f79c50b..71ff5aab0 100644 --- a/src/vehicle.h +++ b/src/vehicle.h @@ -466,14 +466,14 @@ static const VehicleID INVALID_VEHICLE = 0xFFFF; * @param player ID of player * @return A ready-to-use palette modifier */ -PalSpriteID GetEnginePalette(EngineID engine_type, PlayerID player); +SpriteID GetEnginePalette(EngineID engine_type, PlayerID player); /** * Get the colour map for a vehicle. * @param v Vehicle to get colour map for * @return A ready-to-use palette modifier */ -PalSpriteID GetVehiclePalette(const Vehicle *v); +SpriteID GetVehiclePalette(const Vehicle *v); /* A lot of code calls for the invalidation of the status bar, which is widget 5. * Best is to have a virtual value for it when it needs to change again */ -- cgit v1.2.3-54-g00ecf