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authorrubidium <rubidium@openttd.org>2008-07-17 20:13:01 +0000
committerrubidium <rubidium@openttd.org>2008-07-17 20:13:01 +0000
commit6898a76c5f80ef1aa65106f98d5e36002bc0ddda (patch)
treeca5029fca4c5aee49145e4bd3e3f0f81df8ccabc /src/vehicle.cpp
parent83824f4c86b01c93465c0ab71dc84e03f9883e5f (diff)
downloadopenttd-6898a76c5f80ef1aa65106f98d5e36002bc0ddda.tar.xz
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
Diffstat (limited to 'src/vehicle.cpp')
-rw-r--r--src/vehicle.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index e8b1e4093..868039cbb 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -1750,7 +1750,7 @@ bool CanBuildVehicleInfrastructure(VehicleType type)
{
assert(IsPlayerBuildableVehicleType(type));
- if (!IsValidPlayer(_current_player)) return false;
+ if (!IsValidPlayerID(_current_player)) return false;
if (_settings_client.gui.always_build_infrastructure) return true;
UnitID max;