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authorpeter1138 <peter1138@openttd.org>2009-12-13 08:46:08 +0000
committerpeter1138 <peter1138@openttd.org>2009-12-13 08:46:08 +0000
commit5a8353fafc70f41eac2681f66fbee6cef4c6bde6 (patch)
tree084ea1e8d28d5cf9538f9c2aad12ced4e5076859 /src/vehicle.cpp
parent5477aec8fb7f7c10d3083051eb1cfc0ced9a09c4 (diff)
downloadopenttd-5a8353fafc70f41eac2681f66fbee6cef4c6bde6.tar.xz
(svn r18479) -Fix (r6532): Direction is accounted for long before motion counter is updated
Diffstat (limited to 'src/vehicle.cpp')
-rw-r--r--src/vehicle.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index 08b2aa749..9e0e7b8ef 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -649,7 +649,7 @@ void CallVehicleTicks()
if (v->type == VEH_AIRCRAFT && v->subtype != AIR_HELICOPTER) continue;
if (v->type == VEH_ROAD && !RoadVehicle::From(v)->IsRoadVehFront()) continue;
- v->motion_counter += (v->direction & 1) ? (v->cur_speed * 3) / 4 : v->cur_speed;
+ v->motion_counter += v->cur_speed;
/* Play a running sound if the motion counter passes 256 (Do we not skip sounds?) */
if (GB(v->motion_counter, 0, 8) < v->cur_speed) PlayVehicleSound(v, VSE_RUNNING);