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authorMatt Kimber <github@mattkimber.org.uk>2021-01-03 14:02:53 +0000
committerPatric Stout <github@truebrain.nl>2021-01-05 11:42:25 +0100
commit5728f9c7d09327ddc11c779b951688ea32b4b725 (patch)
treee2079a3684ad99bc8987a8c10ffd9161999bb63d /src/vehicle.cpp
parent9b28b15e677e0de64fde270f4223daeb401cfcac (diff)
downloadopenttd-5728f9c7d09327ddc11c779b951688ea32b4b725.tar.xz
Codechange: consider vehicle co-ordinates when identifying viewport candidate as using only the hash generates false positives
Diffstat (limited to 'src/vehicle.cpp')
-rw-r--r--src/vehicle.cpp22
1 files changed, 14 insertions, 8 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index 89cabe20d..e35842118 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -1124,11 +1124,15 @@ void ViewportAddVehicles(DrawPixelInfo *dpi)
const int t = dpi->top;
const int b = dpi->top + dpi->height;
+ /* Border size of MAX_VEHICLE_PIXEL_xy */
+ const int xb = MAX_VEHICLE_PIXEL_X * ZOOM_LVL_BASE;
+ const int yb = MAX_VEHICLE_PIXEL_Y * ZOOM_LVL_BASE;
+
/* The hash area to scan */
int xl, xu, yl, yu;
- if (dpi->width + (MAX_VEHICLE_PIXEL_X * ZOOM_LVL_BASE) < GEN_HASHX_SIZE) {
- xl = GEN_HASHX(l - MAX_VEHICLE_PIXEL_X * ZOOM_LVL_BASE);
+ if (dpi->width + xb < GEN_HASHX_SIZE) {
+ xl = GEN_HASHX(l - xb);
xu = GEN_HASHX(r);
} else {
/* scan whole hash row */
@@ -1136,8 +1140,8 @@ void ViewportAddVehicles(DrawPixelInfo *dpi)
xu = GEN_HASHX_MASK;
}
- if (dpi->height + (MAX_VEHICLE_PIXEL_Y * ZOOM_LVL_BASE) < GEN_HASHY_SIZE) {
- yl = GEN_HASHY(t - MAX_VEHICLE_PIXEL_Y * ZOOM_LVL_BASE);
+ if (dpi->height + yb < GEN_HASHY_SIZE) {
+ yl = GEN_HASHY(t - yb);
yu = GEN_HASHY(b);
} else {
/* scan whole column */
@@ -1158,9 +1162,14 @@ void ViewportAddVehicles(DrawPixelInfo *dpi)
b >= v->coord.top) {
DoDrawVehicle(v);
}
- else {
+ else if (l <= v->coord.right + xb &&
+ t <= v->coord.bottom + yb &&
+ r >= v->coord.left - xb &&
+ b >= v->coord.top - yb)
+ {
/*
* Indicate that this vehicle was considered for rendering in a viewport,
+ * is within the bounds where a sprite could be valid for rendering
* and we therefore need to update sprites more frequently in case a callback
* will change the bounding box to one which will cause the sprite to be
* displayed.
@@ -1168,9 +1177,6 @@ void ViewportAddVehicles(DrawPixelInfo *dpi)
* This reduces the chances of flicker when sprites enter the screen, if they
* are part of a newgrf vehicle set which changes bounding boxes within a
* single vehicle direction.
- *
- * TODO: this will consider too many false positives, use the bounding box
- * information or something which better narrows down the candidates.
*/
v->sprite_cache.is_viewport_candidate = true;
}