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authorpeter1138 <peter1138@openttd.org>2008-05-25 17:22:49 +0000
committerpeter1138 <peter1138@openttd.org>2008-05-25 17:22:49 +0000
commit56f78e64120117db32642add944707a3cde3f96f (patch)
tree33e39c8db337b4cd0551d88ce1011e47d717a6e5 /src/vehicle.cpp
parent5292ee981ef223ca2a5b33764cb713e95a7bd902 (diff)
downloadopenttd-56f78e64120117db32642add944707a3cde3f96f.tar.xz
(svn r13248) -Codechange: Use VehicleList for depot GUI.
Diffstat (limited to 'src/vehicle.cpp')
-rw-r--r--src/vehicle.cpp35
1 files changed, 0 insertions, 35 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index ba79ef830..67eed7a0d 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -1291,41 +1291,6 @@ CommandCost CmdCloneVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
return total_cost;
}
-
-/** Generates a list of vehicles inside a depot
- * Will enlarge allocated space for the list if they are too small, so it's ok to call with (pointer to NULL array, pointer to uninitised uint16, pointer to 0)
- * If one of the lists is not needed (say wagons when finding ships), all the pointers regarding that list should be set to NULL
- * @param type Type of vehicle
- * @param tile The tile the depot is located in
- * @param ***engine_list Pointer to a pointer to an array of vehicles in the depot (old list is freed and a new one is malloced)
- * @param *engine_list_length Allocated size of engine_list. Needs to be set to 0 when engine_list points to a NULL array
- * @param *engine_count The number of engines stored in the list
- * @param ***wagon_list Pointer to a pointer to an array of free wagons in the depot (old list is freed and a new one is malloced)
- * @param *wagon_list_length Allocated size of wagon_list. Needs to be set to 0 when wagon_list points to a NULL array
- * @param *wagon_count The number of engines stored in the list
- */
-void BuildDepotVehicleList(VehicleType type, TileIndex tile, Vehicle ***engine_list, uint16 *engine_list_length, uint16 *engine_count, Vehicle ***wagon_list, uint16 *wagon_list_length, uint16 *wagon_count)
-{
- VehicleList engines;
- VehicleList wagons;
-
- BuildDepotVehicleList(type, tile, &engines, &wagons);
-
- if (engines.Length() > 0) {
- *engine_list = ReallocT(*engine_list, engines.Length());
- memcpy(*engine_list, engines.Begin(), sizeof(engines.Begin()) * engines.Length());
- }
- if (engine_count != NULL) *engine_count = engines.Length();
-
- if (wagon_list != NULL && wagon_list != engine_list) {
- if (wagons.Length() > 0) {
- *wagon_list = ReallocT(*wagon_list, wagons.Length());
- memcpy(*wagon_list, wagons.Begin(), sizeof(wagons.Begin()) * wagons.Length());
- }
- if (wagon_count != NULL) *wagon_count = wagons.Length();
- }
-}
-
/**
* Generate a list of vehicles inside a depot.
* @param type Type of vehicle