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author | Niels Martin Hansen <nielsm@indvikleren.dk> | 2018-07-19 21:17:07 +0200 |
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committer | Patric Stout <truebrain@openttd.org> | 2018-07-19 21:17:07 +0200 |
commit | 2a868b9f3b8e3b5f8b9e5f728f628ec88fd5e3ad (patch) | |
tree | 36da708e128fc68d9ceac32362503df43af2fc22 /src/vehicle.cpp | |
parent | a3d1950b656787b76fbccec1aedd63407c34c2f1 (diff) | |
download | openttd-2a868b9f3b8e3b5f8b9e5f728f628ec88fd5e3ad.tar.xz |
Feature: Framerate display window (#6822)
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
Diffstat (limited to 'src/vehicle.cpp')
-rw-r--r-- | src/vehicle.cpp | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp index b4c790722..ae826a50c 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -52,6 +52,7 @@ #include "gamelog.h" #include "linkgraph/linkgraph.h" #include "linkgraph/refresh.h" +#include "framerate_type.h" #include "table/strings.h" @@ -945,8 +946,15 @@ void CallVehicleTicks() RunVehicleDayProc(); - Station *st; - FOR_ALL_STATIONS(st) LoadUnloadStation(st); + { + PerformanceMeasurer framerate(PFE_GL_ECONOMY); + Station *st; + FOR_ALL_STATIONS(st) LoadUnloadStation(st); + } + PerformanceAccumulator::Reset(PFE_GL_TRAINS); + PerformanceAccumulator::Reset(PFE_GL_ROADVEHS); + PerformanceAccumulator::Reset(PFE_GL_SHIPS); + PerformanceAccumulator::Reset(PFE_GL_AIRCRAFT); Vehicle *v; FOR_ALL_VEHICLES(v) { |