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authorglx <glx@openttd.org>2019-12-15 22:45:18 +0100
committerNiels Martin Hansen <nielsm@indvikleren.dk>2019-12-21 20:13:03 +0100
commit1f6b3a37f9c39adb22eb61d3153b0c62bfa20551 (patch)
tree15486a7d6bb1445f3d6f1cbf40f98c1552368c08 /src/vehicle.cpp
parent1c92ba8ebed55e5455d6f57508db8ce55071d6eb (diff)
downloadopenttd-1f6b3a37f9c39adb22eb61d3153b0c62bfa20551.tar.xz
Codechange: Replace FOR_ALL_ENGINES with range-based for loops
Diffstat (limited to 'src/vehicle.cpp')
-rw-r--r--src/vehicle.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index 3e14c982e..57e00418a 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -1779,8 +1779,7 @@ bool CanBuildVehicleInfrastructure(VehicleType type, byte subtype)
/* We can build vehicle infrastructure when we may build the vehicle type */
if (max > 0) {
/* Can we actually build the vehicle type? */
- const Engine *e;
- FOR_ALL_ENGINES_OF_TYPE(e, type) {
+ for (const Engine *e : Engine::IterateType(type)) {
if (type == VEH_ROAD && GetRoadTramType(e->u.road.roadtype) != (RoadTramType)subtype) continue;
if (HasBit(e->company_avail, _local_company)) return true;
}