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author | michi_cc <michi_cc@openttd.org> | 2011-06-12 23:42:42 +0000 |
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committer | michi_cc <michi_cc@openttd.org> | 2011-06-12 23:42:42 +0000 |
commit | 050a212195f8e423d5cb28a018326271e165e98d (patch) | |
tree | 357efdae152922979e0a337ed54bed9f30ecc059 /src/vehicle.cpp | |
parent | 8ddb3941f71470611285f0bdda976d0d15e8b00c (diff) | |
download | openttd-050a212195f8e423d5cb28a018326271e165e98d.tar.xz |
(svn r22572) -Fix: MSVC performance warning (assigning int to bool).
Diffstat (limited to 'src/vehicle.cpp')
-rw-r--r-- | src/vehicle.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp index aaa027aff..ccbb96068 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -900,7 +900,7 @@ static void DoDrawVehicle(const Vehicle *v) if (v->vehstatus & VS_DEFPAL) pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v); /* Check whether the vehicle shall be transparent due to the game state */ - bool shadowed = (v->vehstatus & VS_SHADOW); + bool shadowed = (v->vehstatus & VS_SHADOW) != 0; if (v->type == VEH_EFFECT) { /* Check whether the vehicle shall be transparent/invisible due to GUI settings. |