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author | rubidium <rubidium@openttd.org> | 2007-06-25 19:13:55 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-06-25 19:13:55 +0000 |
commit | f40646bf82f61aa24235fa60e57c6607a54be416 (patch) | |
tree | 876c5604e0a8e4c90ab0fe50fdcd128feef0fca5 /src/variables.h | |
parent | 6b642ced3399c9491d84c3d9c3280068ecbb56ef (diff) | |
download | openttd-f40646bf82f61aa24235fa60e57c6607a54be416.tar.xz |
(svn r10329) -Feature [FS#812]: (patch) option to select the "default" rail type when you start a new game or load a game. This is done either static, i.e. rail, electrified rail, monorail and maglev, or dynamic which takes either the first or last available railtype or the railtype that is used most on the map.
Diffstat (limited to 'src/variables.h')
-rw-r--r-- | src/variables.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/variables.h b/src/variables.h index b3aec9f29..7ee345be5 100644 --- a/src/variables.h +++ b/src/variables.h @@ -134,6 +134,7 @@ struct Patches { bool prefer_teamchat; // Choose the chat message target with <ENTER>, true=all players, false=your team bool advanced_vehicle_list; // Use the "advanced" vehicle list bool loading_indicators; // Show loading indicators + uint8 default_rail_type; ///< The default rail type for the rail GUI uint8 toolbar_pos; // position of toolbars, 0=left, 1=center, 2=right uint8 window_snap_radius; // Windows snap at each other if closer than this |