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author | rubidium <rubidium@openttd.org> | 2007-07-06 07:24:10 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-07-06 07:24:10 +0000 |
commit | b8f658db9497b3a0532d0efc58e23ad2e6dd5824 (patch) | |
tree | b968dc7033dc02846b7d649f91e6effd2ae181e5 /src/variables.h | |
parent | 191a479e8d5ded987b04ef65b4d3aaea4eba366b (diff) | |
download | openttd-b8f658db9497b3a0532d0efc58e23ad2e6dd5824.tar.xz |
(svn r10451) -Add: support for "prospecting" raw industries, i.e. you pay an amount of money and then it might (with a given chance) build a raw industry somewhere on the map.
Diffstat (limited to 'src/variables.h')
-rw-r--r-- | src/variables.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/variables.h b/src/variables.h index 704e58996..9a825354c 100644 --- a/src/variables.h +++ b/src/variables.h @@ -95,7 +95,7 @@ struct Patches { bool selectgoods; // only send the goods to station if a train has been there bool longbridges; // allow 100 tile long bridges bool gotodepot; // allow goto depot in orders - bool build_rawmaterial_ind; // allow building raw material industries + uint8 raw_industry_construction; ///< Type of (raw) industry construction (none, "normal", prospecting) bool multiple_industry_per_town; // allow many industries of the same type per town bool same_industry_close; // allow same type industries to be built close to each other bool lost_train_warn; // if a train can't find its destination, show a warning |