diff options
author | belugas <belugas@openttd.org> | 2007-05-04 16:27:13 +0000 |
---|---|---|
committer | belugas <belugas@openttd.org> | 2007-05-04 16:27:13 +0000 |
commit | b559b8f9ff8a3fc25f4d03926022284abb9f9fa3 (patch) | |
tree | aa52d3726c6fd14c5ac298000d0dbbfb570fcc93 /src/variables.h | |
parent | cef3e9bde1b0980873c19cc8faed49e9606848d7 (diff) | |
download | openttd-b559b8f9ff8a3fc25f4d03926022284abb9f9fa3.tar.xz |
(svn r9779) -Feature: Add the possiblity to choose different road patterns for towns to use.
Possible patterns are :
No Road (not available in scenario editor)
Original (for the nostalgics)
Better Roads (same as original, but based on distance of 2 tiles instead of one)
2x2 grids
3x3 grids
Patch by skiddl13
Diffstat (limited to 'src/variables.h')
-rw-r--r-- | src/variables.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/variables.h b/src/variables.h index bebc1cc42..2c32aa7a7 100644 --- a/src/variables.h +++ b/src/variables.h @@ -231,6 +231,8 @@ struct Patches { uint8 initial_city_size; ///< Multiplier for the initial size of the cities compared to towns bool pause_on_newgame; ///< Whether to start new games paused or not. + + TownLayout town_layout; ///< Select town layout }; VARDEF Patches _patches; |