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author | rubidium <rubidium@openttd.org> | 2007-05-19 09:40:18 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-05-19 09:40:18 +0000 |
commit | 8f0f090c5139465bb2db1bf280886a563a68385d (patch) | |
tree | fcea59953bd1ce2ff5f0302669d3649bf7ca78bb /src/variables.h | |
parent | 9a4b4ba4484112c7eefa6ed134ec4d725be7d2a7 (diff) | |
download | openttd-8f0f090c5139465bb2db1bf280886a563a68385d.tar.xz |
(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
Diffstat (limited to 'src/variables.h')
-rw-r--r-- | src/variables.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/variables.h b/src/variables.h index bb371d95d..6b79367d1 100644 --- a/src/variables.h +++ b/src/variables.h @@ -130,6 +130,7 @@ struct Patches { bool measure_tooltip; // Show a permanent tooltip when dragging tools byte liveries; // Options for displaying company liveries, 0=none, 1=self, 2=all bool prefer_teamchat; // Choose the chat message target with <ENTER>, true=all players, false=your team + bool advanced_vehicle_list; // Use the "advanced" vehicle list uint8 toolbar_pos; // position of toolbars, 0=left, 1=center, 2=right uint8 window_snap_radius; // Windows snap at each other if closer than this |