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author | rubidium <rubidium@openttd.org> | 2008-01-07 00:19:09 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-01-07 00:19:09 +0000 |
commit | 2469bca24c313387ebee109d35ac34863a27e2b7 (patch) | |
tree | e2d571e7a2bcd64e4935d2f2df1811bb45953f7e /src/variables.h | |
parent | 588f1d2aca8d3ea15233c3864d0cc729aac0d64a (diff) | |
download | openttd-2469bca24c313387ebee109d35ac34863a27e2b7.tar.xz |
(svn r11771) -Codechange: split settings.h into better separated headers.
Diffstat (limited to 'src/variables.h')
-rw-r--r-- | src/variables.h | 205 |
1 files changed, 1 insertions, 204 deletions
diff --git a/src/variables.h b/src/variables.h index cf85b901d..6532ad453 100644 --- a/src/variables.h +++ b/src/variables.h @@ -5,34 +5,9 @@ #ifndef VARIABLES_H #define VARIABLES_H -#include "yapf/yapf_settings.h" +#include "settings_type.h" #include "tile_type.h" #include "strings_type.h" -#include "date_type.h" - -/* ********* START OF SAVE REGION */ - -struct GameOptions { - GameDifficulty diff; - byte diff_level; - byte currency; - byte units; - byte town_name; - byte landscape; - byte snow_line; - byte autosave; - byte road_side; -}; - -/* These are the options for the current game - * either ingame, or loaded. Also used for networking games */ -VARDEF GameOptions _opt; - -/* These are the default options for a new game */ -VARDEF GameOptions _opt_newgame; - -/* Pointer to one of the two _opt OR _opt_newgame structs */ -VARDEF GameOptions *_opt_ptr; /* Amount of game ticks */ VARDEF uint16 _tick_counter; @@ -65,184 +40,6 @@ VARDEF byte _trees_tick_ctr; VARDEF int _saved_scrollpos_x; VARDEF int _saved_scrollpos_y; -/* ********* END OF SAVE REGION */ - -struct Patches { - bool modified_catchment; // different-size catchment areas - bool vehicle_speed; // show vehicle speed - bool build_on_slopes; // allow building on slopes - bool mammoth_trains; // allow very long trains - bool join_stations; // allow joining of train stations - bool full_load_any; // new full load calculation, any cargo must be full - bool improved_load; // improved loading algorithm - bool gradual_loading; // load vehicles gradually - byte station_spread; // amount a station may spread - bool inflation; // disable inflation - bool selectgoods; // only send the goods to station if a train has been there - bool longbridges; // allow 100 tile long bridges - bool gotodepot; // allow goto depot in orders - uint8 raw_industry_construction; ///< Type of (raw) industry construction (none, "normal", prospecting) - bool multiple_industry_per_town; // allow many industries of the same type per town - bool same_industry_close; // allow same type industries to be built close to each other - bool lost_train_warn; // if a train can't find its destination, show a warning - uint8 order_review_system; - bool train_income_warn; // if train is generating little income, show a warning - bool status_long_date; // always show long date in status bar - bool signal_side; // show signals on right side - bool show_finances; // show finances at end of year - bool new_nonstop; // ttdpatch compatible nonstop handling - bool roadveh_queue; // buggy road vehicle queueing - bool autoscroll; // scroll when moving mouse to the edge. - byte errmsg_duration; // duration of error message - byte land_generator; // the landscape generator - byte oil_refinery_limit; // distance oil refineries allowed from map edge - byte snow_line_height; // a number 0-15 that configured snow line height - byte tgen_smoothness; // how rough is the terrain from 0-3 - uint32 generation_seed; // noise seed for world generation - byte tree_placer; // the tree placer algorithm - byte heightmap_rotation; // rotation director for the heightmap - byte se_flat_world_height; // land height a flat world gets in SE - bool bribe; // enable bribing the local authority - bool nonuniform_stations; // allow nonuniform train stations - bool adjacent_stations; // allow stations to be built directly adjacent to other stations - bool always_small_airport; // always allow small airports - bool realistic_acceleration; // realistic acceleration for trains - bool wagon_speed_limits; // enable wagon speed limits - bool forbid_90_deg; // forbid trains to make 90 deg turns - bool invisible_trees; // don't show trees when buildings are transparent - bool no_servicing_if_no_breakdowns; // dont send vehicles to depot when breakdowns are disabled - bool link_terraform_toolbar; // display terraform toolbar when displaying rail, road, water and airport toolbars - bool reverse_scroll; // Right-Click-Scrolling scrolls in the opposite direction - bool smooth_scroll; ///< Smooth scroll viewports - bool disable_elrails; // when true, the elrails are disabled - bool measure_tooltip; // Show a permanent tooltip when dragging tools - byte liveries; // Options for displaying company liveries, 0=none, 1=self, 2=all - bool prefer_teamchat; // Choose the chat message target with <ENTER>, true=all players, false=your team - uint8 advanced_vehicle_list; // Use the "advanced" vehicle list - uint8 loading_indicators; // Show loading indicators - uint8 default_rail_type; ///< The default rail type for the rail GUI - - uint8 toolbar_pos; // position of toolbars, 0=left, 1=center, 2=right - uint8 window_snap_radius; // Windows snap at each other if closer than this - - bool always_build_infrastructure; ///< Always allow building of infrastructure, even when you do not have the vehicles for it - UnitID max_trains; // max trains in game per player (these are 16bit because the unitnumber field can't hold more) - UnitID max_roadveh; // max trucks in game per player - UnitID max_aircraft; // max planes in game per player - UnitID max_ships; // max ships in game per player - - bool servint_ispercent; // service intervals are in percents - uint16 servint_trains; // service interval for trains - uint16 servint_roadveh; // service interval for road vehicles - uint16 servint_aircraft; // service interval for aircraft - uint16 servint_ships; // service interval for ships - - bool autorenew; - int16 autorenew_months; - int32 autorenew_money; - - byte pf_maxdepth; // maximum recursion depth when searching for a train route for new pathfinder - uint16 pf_maxlength; // maximum length when searching for a train route for new pathfinder - - - bool bridge_pillars; // show bridge pillars for high bridges - - bool ai_disable_veh_train; // disable types for AI - bool ai_disable_veh_roadveh; // disable types for AI - bool ai_disable_veh_aircraft; // disable types for AI - bool ai_disable_veh_ship; // disable types for AI - Year starting_year; // starting date - Year ending_year; // end of the game (just show highscore) - Year colored_news_year; // when does newspaper become colored? - - bool keep_all_autosave; // name the autosave in a different way. - bool autosave_on_exit; // save an autosave when you quit the game, but do not ask "Do you really want to quit?" - byte max_num_autosaves; // controls how many autosavegames are made before the game starts to overwrite (names them 0 to max_num_autosaves - 1) - bool extra_dynamite; // extra dynamite - bool road_stop_on_town_road; // allow building of drive-through road stops on town owned roads - - bool never_expire_vehicles; // never expire vehicles - byte extend_vehicle_life; // extend vehicle life by this many years - - bool auto_euro; // automatically switch to euro in 2002 - bool serviceathelipad; // service helicopters at helipads automatically (no need to send to depot) - bool smooth_economy; // smooth economy - bool allow_shares; // allow the buying/selling of shares - byte dist_local_authority; // distance for town local authority, default 20 - - byte wait_oneway_signal; // waitingtime in days before a oneway signal - byte wait_twoway_signal; // waitingtime in days before a twoway signal - - uint8 map_x; // Size of map - uint8 map_y; - - byte drag_signals_density; // many signals density - Year semaphore_build_before; // Build semaphore signals automatically before this year - bool ainew_active; // Is the new AI active? - bool ai_in_multiplayer; // Do we allow AIs in multiplayer - - /* - * New Path Finding - */ - bool new_pathfinding_all; /* Use the newest pathfinding algorithm for all */ - - /** - * The maximum amount of search nodes a single NPF run should take. This - * limit should make sure performance stays at acceptable levels at the cost - * of not being perfect anymore. This will probably be fixed in a more - * sophisticated way sometime soon - */ - uint32 npf_max_search_nodes; - - uint32 npf_rail_firstred_penalty; // The penalty for when the first signal is red (and it is not an exit or combo signal) - uint32 npf_rail_firstred_exit_penalty; // The penalty for when the first signal is red (and it is an exit or combo signal) - uint32 npf_rail_lastred_penalty; // The penalty for when the last signal is red - uint32 npf_rail_station_penalty; // The penalty for station tiles - uint32 npf_rail_slope_penalty; // The penalty for sloping upwards - uint32 npf_rail_curve_penalty; // The penalty for curves - uint32 npf_rail_depot_reverse_penalty; // The penalty for reversing in depots - uint32 npf_buoy_penalty; // The penalty for going over (through) a buoy - uint32 npf_water_curve_penalty; // The penalty for curves - uint32 npf_road_curve_penalty; // The penalty for curves - uint32 npf_crossing_penalty; // The penalty for level crossings - uint32 npf_road_drive_through_penalty; // The penalty for going through a drive-through road stop - - bool population_in_label; // Show the population of a town in his label? - - uint8 freight_trains; // Value to multiply the weight of cargo by - - /** YAPF settings */ - YapfSettings yapf; - - uint8 right_mouse_btn_emulation; - - uint8 scrollwheel_scrolling; - uint8 scrollwheel_multiplier; - - uint8 town_growth_rate; ///< Town growth rate - uint8 larger_towns; ///< The number of cities to build. These start off larger and grow twice as fast - uint8 initial_city_size; ///< Multiplier for the initial size of the cities compared to towns - - bool pause_on_newgame; ///< Whether to start new games paused or not. - - TownLayoutByte town_layout; ///< Select town layout - - bool timetabling; ///< Whether to allow timetabling. - bool timetable_in_ticks; ///< Whether to show the timetable in ticks rather than days. - - bool autoslope; ///< Allow terraforming under things. - - bool mod_road_rebuild; ///< Roadworks remove unneccesary RoadBits - - bool exclusive_rights; ///< allow buying exclusive rights - bool give_money; ///< allow giving other players money - - bool enable_signal_gui; ///< Show the signal GUI when the signal button is pressed -}; - -VARDEF Patches _patches; - - struct Cheat { bool been_used; // has this cheat been used before? bool value; // tells if the bool cheat is active or not |