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authorrubidium <rubidium@openttd.org>2008-01-13 01:21:35 +0000
committerrubidium <rubidium@openttd.org>2008-01-13 01:21:35 +0000
commit90acd52f22116bed4b126df0218975d2b54aa6aa (patch)
treefc3e123d733a91dd61b578c69516fae69754c97f /src/unmovable_cmd.cpp
parent72c9b35b119884a393f30d8009a53db87b121c78 (diff)
downloadopenttd-90acd52f22116bed4b126df0218975d2b54aa6aa.tar.xz
(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
Diffstat (limited to 'src/unmovable_cmd.cpp')
-rw-r--r--src/unmovable_cmd.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/unmovable_cmd.cpp b/src/unmovable_cmd.cpp
index ec735edeb..dc4e3f3fe 100644
--- a/src/unmovable_cmd.cpp
+++ b/src/unmovable_cmd.cpp
@@ -4,8 +4,6 @@
#include "stdafx.h"
#include "openttd.h"
-#include "table/strings.h"
-#include "table/sprites.h"
#include "tile_cmd.h"
#include "landscape.h"
#include "command_func.h"
@@ -19,7 +17,6 @@
#include "bridge_map.h"
#include "unmovable_map.h"
#include "variables.h"
-#include "table/unmovable_land.h"
#include "genworld.h"
#include "bridge.h"
#include "autoslope.h"
@@ -29,6 +26,10 @@
#include "vehicle_func.h"
#include "player_gui.h"
+#include "table/strings.h"
+#include "table/sprites.h"
+#include "table/unmovable_land.h"
+
/** Destroy a HQ.
* During normal gameplay you can only implicitely destroy a HQ when you are
* rebuilding it. Otherwise, only water can destroy it.