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authorglx <glx@openttd.org>2008-06-05 20:54:52 +0000
committerglx <glx@openttd.org>2008-06-05 20:54:52 +0000
commitee256e770afb5f04a6a10f3b2045dd426d3167ff (patch)
tree62bef57de81c1ddcc691d5de5e8db395615bdacc /src/unix.cpp
parent5176319dd5145138604dd48c44b056693d900b10 (diff)
downloadopenttd-ee256e770afb5f04a6a10f3b2045dd426d3167ff.tar.xz
(svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror().
Diffstat (limited to 'src/unix.cpp')
-rw-r--r--src/unix.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/unix.cpp b/src/unix.cpp
index 3ea6c2f5d..7fafd3d67 100644
--- a/src/unix.cpp
+++ b/src/unix.cpp
@@ -214,7 +214,7 @@ void ShowInfo(const char *str)
fprintf(stderr, "%s\n", str);
}
-void ShowOSErrorBox(const char *buf)
+void ShowOSErrorBox(const char *buf, bool system)
{
#if defined(__APPLE__)
/* this creates an NSAlertPanel with the contents of 'buf'