diff options
author | belugas <belugas@openttd.org> | 2008-02-05 04:48:56 +0000 |
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committer | belugas <belugas@openttd.org> | 2008-02-05 04:48:56 +0000 |
commit | 3003986e6777c79a992ecb21b7f908f1793cd7de (patch) | |
tree | 7460617a02af63ccffb0af9f8e2e9d7968c55f44 /src/tunnelbridge_cmd.cpp | |
parent | c261218cf51d9b21133b095b4b056afb452086ee (diff) | |
download | openttd-3003986e6777c79a992ecb21b7f908f1793cd7de.tar.xz |
(svn r12064) -Codechange : Give grf bridges their own ResetBridges function, and put bridge spec in table/bridge_land.h, where it should be.
Diffstat (limited to 'src/tunnelbridge_cmd.cpp')
-rw-r--r-- | src/tunnelbridge_cmd.cpp | 85 |
1 files changed, 16 insertions, 69 deletions
diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp index de2bec51d..6b1cdd60a 100644 --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -38,77 +38,24 @@ #include "table/strings.h" #include "table/bridge_land.h" - -/** Describes the data that defines each bridge in the game - * @param y year of availablity - * @param mnl minimum length - * @param mxl maximum length - * @param p price - * @param mxs maximum speed allowed - * @param spr sprite to use in purchase GUI - * @param plt palette for the sprite in purchase GUI - * @param dsc description of the bridge in purchase GUI - * @param nrl description of the rail bridge in query tool - * @param nrd description of the road bridge in query tool - */ -#define MB(y, mnl, mxl, p, mxs, spr, plt, dsc, nrl, nrd) \ - {y, mnl, mxl, p, mxs, spr, plt, dsc, nrl, nrd, NULL, 0} - -const Bridge orig_bridge[] = { -/* - year of availablity - | minimum length - | | maximum length - | | | price - | | | | maximum speed - | | | | | sprite to use in GUI - | | | | | | palette in GUI - string with description name on rail name on road - | | | */ - MB( 0, 0, 16, 80, 32, 0xA24, PAL_NONE, - STR_5012_WOODEN, STR_501F_WOODEN_RAIL_BRIDGE, STR_5025_WOODEN_ROAD_BRIDGE), - - MB( 0, 0, 2, 112, 48, 0xA26, PALETTE_TO_STRUCT_RED, - STR_5013_CONCRETE, STR_5020_CONCRETE_RAIL_BRIDGE, STR_5026_CONCRETE_ROAD_BRIDGE), - - MB( 1930, 0, 5, 144, 64, 0xA25, PAL_NONE, - STR_500F_GIRDER_STEEL, STR_501C_STEEL_GIRDER_RAIL_BRIDGE, STR_5022_STEEL_GIRDER_ROAD_BRIDGE), - - MB( 0, 2, 10, 168, 80, 0xA22, PALETTE_TO_STRUCT_CONCRETE, - STR_5011_SUSPENSION_CONCRETE, STR_501E_REINFORCED_CONCRETE_SUSPENSION, STR_5024_REINFORCED_CONCRETE_SUSPENSION), - - MB( 1930, 3, 16, 185, 96, 0xA22, PAL_NONE, - STR_500E_SUSPENSION_STEEL, STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE, STR_5021_STEEL_SUSPENSION_ROAD_BRIDGE), - - MB( 1930, 3, 16, 192, 112, 0xA22, PALETTE_TO_STRUCT_YELLOW, - STR_500E_SUSPENSION_STEEL, STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE, STR_5021_STEEL_SUSPENSION_ROAD_BRIDGE), - - MB( 1930, 3, 7, 224, 160, 0xA23, PAL_NONE, - STR_5010_CANTILEVER_STEEL, STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE, STR_5023_STEEL_CANTILEVER_ROAD_BRIDGE), - - MB( 1930, 3, 8, 232, 208, 0xA23, PALETTE_TO_STRUCT_BROWN, - STR_5010_CANTILEVER_STEEL, STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE, STR_5023_STEEL_CANTILEVER_ROAD_BRIDGE), - - MB( 1930, 3, 9, 248, 240, 0xA23, PALETTE_TO_STRUCT_RED, - STR_5010_CANTILEVER_STEEL, STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE, STR_5023_STEEL_CANTILEVER_ROAD_BRIDGE), - - MB( 1930, 0, 2, 240, 256, 0xA27, PAL_NONE, - STR_500F_GIRDER_STEEL, STR_501C_STEEL_GIRDER_RAIL_BRIDGE, STR_5022_STEEL_GIRDER_ROAD_BRIDGE), - - MB( 1995, 2, 16, 255, 320, 0xA28, PAL_NONE, - STR_5014_TUBULAR_STEEL, STR_5027_TUBULAR_RAIL_BRIDGE, STR_5028_TUBULAR_ROAD_BRIDGE), - - MB( 2005, 2, 32, 380, 512, 0xA28, PALETTE_TO_STRUCT_YELLOW, - STR_5014_TUBULAR_STEEL, STR_5027_TUBULAR_RAIL_BRIDGE, STR_5028_TUBULAR_ROAD_BRIDGE), - - MB( 2010, 2, 32, 510, 608, 0xA28, PALETTE_TO_STRUCT_GREY, - STR_BRIDGE_TUBULAR_SILICON, STR_5027_TUBULAR_RAIL_BRIDGE, STR_5028_TUBULAR_ROAD_BRIDGE) -}; - -#undef MB - Bridge _bridge[MAX_BRIDGES]; +/** Reset the data been eventually changed by the grf loaded. */ +void ResetBridges() +{ + /* First, free sprite table data */ + for (uint i = 0; i < MAX_BRIDGES; i++) { + if (_bridge[i].sprite_table != NULL) { + for (uint j = 0; j < 7; j++) free(_bridge[i].sprite_table[j]); + free(_bridge[i].sprite_table); + } + } + + /* Then, wipe out current bidges */ + memset(&_bridge, 0, sizeof(_bridge)); + /* And finally, reinstall default data */ + memcpy(&_bridge, &_orig_bridge, sizeof(_orig_bridge)); +} /** calculate the price factor for building a long bridge. * basically the cost delta is 1,1, 1, 2,2, 3,3,3, 4,4,4,4, 5,5,5,5,5, 6,6,6,6,6,6, 7,7,7,7,7,7,7, 8,8,8,8,8,8,8,8, |