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authorrubidium <rubidium@openttd.org>2011-11-04 10:25:58 +0000
committerrubidium <rubidium@openttd.org>2011-11-04 10:25:58 +0000
commit69162621d81c82b832cccc8d59179fc0e4472af2 (patch)
tree84b0875823153321225331b2a4a5862a60fdc345 /src/tunnelbridge_cmd.cpp
parentb167c0a3967a62b4cbe98a12f2c4d932ee8df510 (diff)
downloadopenttd-69162621d81c82b832cccc8d59179fc0e4472af2.tar.xz
(svn r23096) -Codechange: remove useless divisions and multiplications by TILE_HEIGHT for the snow line code
Diffstat (limited to 'src/tunnelbridge_cmd.cpp')
-rw-r--r--src/tunnelbridge_cmd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp
index 700151560..e9e221bd0 100644
--- a/src/tunnelbridge_cmd.cpp
+++ b/src/tunnelbridge_cmd.cpp
@@ -1457,7 +1457,7 @@ static void TileLoop_TunnelBridge(TileIndex tile)
/* As long as we do not have a snow density, we want to use the density
* from the entry endge. For tunnels this is the lowest point for bridges the highest point.
* (Independent of foundations) */
- uint z = IsBridge(tile) ? GetTileMaxPixelZ(tile) : GetTilePixelZ(tile);
+ uint z = IsBridge(tile) ? GetTileMaxZ(tile) : GetTileZ(tile);
if (snow_or_desert != (z > GetSnowLine())) {
SetTunnelBridgeSnowOrDesert(tile, !snow_or_desert);
MarkTileDirtyByTile(tile);