From 69162621d81c82b832cccc8d59179fc0e4472af2 Mon Sep 17 00:00:00 2001 From: rubidium Date: Fri, 4 Nov 2011 10:25:58 +0000 Subject: (svn r23096) -Codechange: remove useless divisions and multiplications by TILE_HEIGHT for the snow line code --- src/tunnelbridge_cmd.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/tunnelbridge_cmd.cpp') diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp index 700151560..e9e221bd0 100644 --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -1457,7 +1457,7 @@ static void TileLoop_TunnelBridge(TileIndex tile) /* As long as we do not have a snow density, we want to use the density * from the entry endge. For tunnels this is the lowest point for bridges the highest point. * (Independent of foundations) */ - uint z = IsBridge(tile) ? GetTileMaxPixelZ(tile) : GetTilePixelZ(tile); + uint z = IsBridge(tile) ? GetTileMaxZ(tile) : GetTileZ(tile); if (snow_or_desert != (z > GetSnowLine())) { SetTunnelBridgeSnowOrDesert(tile, !snow_or_desert); MarkTileDirtyByTile(tile); -- cgit v1.2.3-54-g00ecf